Why is it impossible for groups to offer an olive branch to those wishing to contribute? They don't have to hand over all of their top-secret documents that the world would end if anyone saw, I am not the kind of person to believe in top secrecy for independent games anyway, as I believe that knowledge should be pooled together for the greater good. By sharing knowledge you may be missing out on "the next big thing"(chances are less than .1% that it would ever happen of course), but your knowledge and design quality may help bring about even greater things. Sign NDAs, keep information private from these outsiders if you wish, but why treat them as lepers just because they aren't technically inclined?
The corruption was that society, at least in American society, the individual is held far too high when compared to the collective. People want to help make games, why not let them try? Give them a small project to flesh out, see if it is quality, then go from there. There are those that lack the social support to effectively work alone and they may just need a "team" to work with, even if only in a minor manor.
All of this leads back to the following: Independent games don't generally make much, if any, money. Designers should not expect to be the first to get paid, more like the last, unless they are doing a job worthy of earning their fair share. Game design is generally not a money maker.
Edited by Caldenfor, 03 September 2012 - 09:37 AM.
I was not saying that all technically skilled people were incapable of design nor was I talking only about the simplest of games. Everyone is capable of having creativity, but why must those without a technical skill = sugar honey iced tea? One thing that I was trying to get across is that there is a large group of "technical" folks, enough to take notice of, that believe they have the creativety to create the best large game ever and well... they can't do it on their own.