Members - Reputation: 236
Posted 02 September 2012 - 10:06 AM
From reverse engineering a few third-person RPGs I've played, I've discerned that they basically just render shadows within a certain radius of the player and fade them out as you look into the distance- such that if you look at a tree on a far hillside, it appears unshadowed. I assume this would be a fairly simple option? What's the best way to go about it and are there any other cheap ways that look acceptable?
Hope someone can help me out, thanks.
Crossbones+ - Reputation: 3539
Posted 02 September 2012 - 02:01 PM