3D engine with no programming required?
#1 Members - Reputation: 103
Posted 02 September 2012 - 10:41 AM
I doubt such a thing exists, at least not how I'd like it, but I assume I stand a better chance of finding out if I ask, so here I am.
I usually use darkbasic, because I really hate programming and it's always seemed the easiest solution to me. But lately I've been getting burned out on game making just from the bit of coding I have to do in that.
I'm primarily a graphics guy, and I'm looking to make a king's field (first person precursor to dark souls) kind of game, and I need an engine that can give me real time lighting with shadows, bump mapping, and good collision detection. Ideally I'd like to be able to import my levels, set up my lights (with one light locked to the camera position) and walk around.
Is there anything even close to what I'm describing (also ideally, I'd like to be able to potentially sell the game when it's finished)?
Thanks for reading, I'm sure this sort of question comes up all too often.
#2 Members - Reputation: 1245
Posted 02 September 2012 - 10:53 AM
#4 Members - Reputation: 373
Posted 02 September 2012 - 12:37 PM
http://blender.org/download
Game Engine
#5 Members - Reputation: 451
Posted 02 September 2012 - 12:40 PM
Not true. For example, Construct 2 requires no coding and you can get a playable game going with it (though it's a 2D engine). There is also scripting, which tends to be simpler than coding, which many engines support. That said, I don't have an answer for you. I personally use Leadwerks, which is simple C coding.there is no game engine that requires no programing
#6 Members - Reputation: 111
Posted 02 September 2012 - 04:01 PM
#7 Members - Reputation: 103
Posted 02 September 2012 - 04:04 PM
I've played around with leadwerks and I was very impressed with what I saw, particularly the physics system! I suppose I'd best stick with darkbasic just because I already know it fairly well. But I can definitely envision a future where artists will have a programming free option!
Isn't UDK only available to big name companies for commercial projects?
#8 Crossbones+ - Reputation: 1531
Posted 02 September 2012 - 04:36 PM
Have you tried Unity with UnityScript (aka JavaScript)? It's a fairly simple language and won't bother you about syntax as much as C# might. You could try using Boo as a language instead. It may be easier/more similar to DarkBasic, but I've never looked into it.
Once I got used to Unity's interface, it proved to be very intuitive. It allows you to pull around views to wherever you want, and add new ones wherever you want. Maybe try some customization to make it more comfortable?
Otherwise, if you still dislike it, try UDK and the Kismet system out (which someone else mentioned above). I don't use UDK, so I can't give you much advice there.
More about UDK's licensing can be found here.
Maybe I'm just biased, but it seems like relying on a 'no programming alternative' would limit how specific you could make your game, and if it doesn't, then it seems like it would just be adding a lot of unnecessary GUI to what could just be a text file.
Note: I was once known as the screen name "Sir Mac Jefferson"
I have since discarded that name, and now use my real name.
#9 Staff - Reputation: 8920
Posted 02 September 2012 - 06:17 PM
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#11 Members - Reputation: 1050
Posted 03 September 2012 - 08:10 AM
Its now available for free on non-commercial projects. You can also develop your project as non-commercial at first until you have a running prototype at which point you are able to contact them for a royalty based license to sell the game commercially. Technically you don't need a running prototype to get the royalty license but they probably won't take you seriously enough to give you the license until you can show them one.Isn't UDK only available to big name companies for commercial projects?
#12 Members - Reputation: 147
Posted 03 September 2012 - 09:03 AM
#14 Members - Reputation: 3710
Posted 03 September 2012 - 11:41 AM
Its now available for free on non-commercial projects. You can also develop your project as non-commercial at first until you have a running prototype at which point you are able to contact them for a royalty based license to sell the game commercially. Technically you don't need a running prototype to get the royalty license but they probably won't take you seriously enough to give you the license until you can show them one.
Isn't UDK only available to big name companies for commercial projects?
IIRC you just have to pay them $99 to get the royalty license, From what i can tell they don't really care who you are as long as you are over 18 and capable of paying them.
The voices in my head may not be real, but they have some good ideas!
#15 Members - Reputation: 105
Posted 05 September 2012 - 11:35 AM
Someone suggested I try playMaker, which is a visual scripting tool for Unity3D. I'm sure there's some programming involved, but making it visual surely must help.
http://www.hutonggam...m/features.html
Hope that helps!
Edited by Marzeth, 05 September 2012 - 11:36 AM.






