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where to go now?


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#1 burnt_casadilla   Members   -  Reputation: 425

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Posted 02 September 2012 - 07:23 PM

I've made two games in Java, a brickbreaker clone and a random ball game. I really don't know where to go now tho. I was thinking a tetris clone maybe? But I don't even know where to start with that lol. Suggestions?

If you see a post from me, you can safely assume its C# and XNA :)


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#2 jbadams   Senior Staff   -  Reputation: 17775

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Posted 02 September 2012 - 07:44 PM

What do you want to do? What was your goal when you decided to learn Java?


A tetris clone might be a good next step in your learning, especially if you're still not sure how to get started working towards a new project. You could try working through this TDD (test driven development) tutorial, which has you create a tetris game by writing code to pass the pre-written tests, and then begin writing your own tests and code to finish off the project.

#3 burnt_casadilla   Members   -  Reputation: 425

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Posted 02 September 2012 - 07:47 PM

I want to eventually create a mario clone and then make my own platformer. I have no knowledge of how to use sprites and load images yet tho. i just draw with swing lol

If you see a post from me, you can safely assume its C# and XNA :)


#4 jbadams   Senior Staff   -  Reputation: 17775

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Posted 02 September 2012 - 07:57 PM

Alright, we have two ideas for how you could proceed then:
  • Create a tetris game. You could try working with the tutorial I linked to above, or if you're finding that a bit above your level you could look for one of many other tutorials covering the subject.
  • Learn how to load and draw images.
Perhaps you could combine these ideas and make a tetris clone with simple sprite graphics?


Is that enough of a starting point to jump into, or would you like either more alternatives, or more specific instructions?

#5 burnt_casadilla   Members   -  Reputation: 425

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Posted 02 September 2012 - 07:59 PM

I like working with the knowledge i have now in order to create a game and then ask questions when i need help with something. Thats the only method thats worked for me so far lol

If you see a post from me, you can safely assume its C# and XNA :)


#6 destructivArts   Members   -  Reputation: 205

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Posted 02 September 2012 - 08:23 PM

Here's some ideas: Progression
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#7 EpicWally   Members   -  Reputation: 282

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Posted 04 September 2012 - 09:39 AM

I, as well, am very new to game programming, and I just finished a tetris clone. My roommate, who is a programmer, suggested that as a first project as well. While I first thought it sounded like an impossible task, it really didn't end up being that bad. It was only the 2nd game I've programmed, the first being a maze where you try to get from the start to the finish without running into a goblin, and it took about 6 hours including some trial and error. Both of these were text-based though, using characters on a JTextPane in lieu of real graphics, which I figured was good enough for proof of concept. It really does make a pretty good early project, and there are tons of resources out there on how to do it if you get stuck. Good luck with it!

As a side note, I like the Progression article that destructivArts linked above. I think I'll use that for picking my next project or two, because I am currently stuck in thinking what I'm doing next as well.




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