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#2 Staff - Reputation: 8925
Posted 02 September 2012 - 07:44 PM
What do you want to do? What was your goal when you decided to learn Java?
A tetris clone might be a good next step in your learning, especially if you're still not sure how to get started working towards a new project. You could try working through this TDD (test driven development) tutorial, which has you create a tetris game by writing code to pass the pre-written tests, and then begin writing your own tests and code to finish off the project.
A tetris clone might be a good next step in your learning, especially if you're still not sure how to get started working towards a new project. You could try working through this TDD (test driven development) tutorial, which has you create a tetris game by writing code to pass the pre-written tests, and then begin writing your own tests and code to finish off the project.
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#4 Staff - Reputation: 8925
Posted 02 September 2012 - 07:57 PM
Alright, we have two ideas for how you could proceed then:
Is that enough of a starting point to jump into, or would you like either more alternatives, or more specific instructions?
- Create a tetris game. You could try working with the tutorial I linked to above, or if you're finding that a bit above your level you could look for one of many other tutorials covering the subject.
- Learn how to load and draw images.
Is that enough of a starting point to jump into, or would you like either more alternatives, or more specific instructions?
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#7 Members - Reputation: 278
Posted 04 September 2012 - 09:39 AM
I, as well, am very new to game programming, and I just finished a tetris clone. My roommate, who is a programmer, suggested that as a first project as well. While I first thought it sounded like an impossible task, it really didn't end up being that bad. It was only the 2nd game I've programmed, the first being a maze where you try to get from the start to the finish without running into a goblin, and it took about 6 hours including some trial and error. Both of these were text-based though, using characters on a JTextPane in lieu of real graphics, which I figured was good enough for proof of concept. It really does make a pretty good early project, and there are tons of resources out there on how to do it if you get stuck. Good luck with it!
As a side note, I like the Progression article that destructivArts linked above. I think I'll use that for picking my next project or two, because I am currently stuck in thinking what I'm doing next as well.
As a side note, I like the Progression article that destructivArts linked above. I think I'll use that for picking my next project or two, because I am currently stuck in thinking what I'm doing next as well.






