Members - Reputation: 508
Posted 04 September 2012 - 05:44 AM
With opengl I use wglMakeCurrent to just use the context I created in the main thread and it works fine. Can I do something similar with directx or would I need to have a deferred context even when I'm not using the context from different threads at the same time?
Crossbones+ - Reputation: 21826
Posted 04 September 2012 - 05:49 AM
DirectX is not a state machine like OpenGL. Contexts can be used across threads freely. You only need to handle your own personal synchronization issues, which would be present no matter what API you use.
Edited by L. Spiro, 04 September 2012 - 07:02 AM.
My Art: http://l-spiro.deviantart.com/gallery/4844241/Realism My Music: https://soundcloud.com/l-spiro
L. Spiro Engine: http://lspiroengine.com
L. Spiro Engine Forums: http://lspiroengine.com/forums