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Posted 04 September 2012 - 03:22 PM
Posted 06 September 2012 - 08:31 AM
Want to get to know my work and I better? See my website: Au 79 Games
Posted 06 September 2012 - 09:06 AM
Not level up. It's very childish
Posted 06 September 2012 - 09:34 AM
I'm looking to purchase a Game Design book, that is still applicable to 2012 gaming industry standards, many I've seen have been published a while back and with the speed the industry has evolved, I would believe a more current publish date would be beneficial since it would be more inclusive of new tech, processes, etc.
Basically, I want to achieve a better understanding of game design and development processes, production pipelines, game design documentation... everything that takes a game design idea or concept all the way to gold master. Focusing more on production, business and marketing aspects rather than code and/or art design tutorials (not yet at least, because I will be digging into this later!)...
A brief background for you to know where I'm coming from: Until recently, I was a producer and creative director for an animation and interactive studio, focused on services for brands/companies. I'm taking some time off to study and immerse myself in the video game industry, with the hopes of getting into it as a Games Designer or open up my own shop.
Posted 06 September 2012 - 09:39 AM
Posted 06 September 2012 - 11:28 AM
So this belongs in Production, but the post really needs a new title.
Edited by Marzeth, 06 September 2012 - 11:29 AM.
Posted 06 September 2012 - 11:34 AM
Game On: Energize Your Business with Social Media Games, Jon Radoff, Wiley Publishing, Inc. ISBN: 978-0-470-93626-9
Posted 06 September 2012 - 12:09 PM
Posted 06 September 2012 - 02:13 PM
If 4- and 5-year-old books are too ancient for your tastes, you should subscribe to Game Developer magazine (gdmag.com) and gamesindustry.biz
And read lots of articles on gamasutra.
And join the Production SIG on igda.org