Directx 11 HLSL Glow Effect
#1 Members - Reputation: 242
Posted 05 September 2012 - 05:07 AM
I have a small question for you, in Directx 11. How can you make an outline glow effect for an object(Yes, i do understand that i have to pass only this shader for the object.), so it seems like it's kinda selected.
I have seen some examples, but they are all in .fx files, which i don't like.
I appreciate any kind of comment or answer on how this may be made.
Thank You.
My Blog - Cuboid Zone , a graphical framework.
#2 Members - Reputation: 332
Posted 05 September 2012 - 05:20 AM
#3 Members - Reputation: 242
Posted 05 September 2012 - 05:33 AM
I think this will be perfect for you: http://www.rastertek.../dx11tut46.html just create yourself a glowmap with photoshop or paint that matches your model you want to make glow and use his shader example
Yea but i would like to generate the glow effect in the hlsl
My Blog - Cuboid Zone , a graphical framework.
#5 Members - Reputation: 332
Posted 05 September 2012 - 08:07 AM
I think this will be perfect for you: http://www.rastertek.../dx11tut46.html just create yourself a glowmap with photoshop or paint that matches your model you want to make glow and use his shader example
Yea but i would like to generate the glow effect in the hlsl
It is in HLSL,scroll down the tutorial and you'll see the shader files,just instead of glow maps,instead of sampling the glowmap just set some predefined value for all pixel and the entire model will glow






