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Directx 11 HLSL Glow Effect


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#1 MiniMigi   Crossbones+   -  Reputation: 1440

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Posted 05 September 2012 - 05:07 AM

Hello people from the underworld called the internet,

I have a small question for you, in Directx 11. How can you make an outline glow effect for an object(Yes, i do understand that i have to pass only this shader for the object.), so it seems like it's kinda selected.

I have seen some examples, but they are all in .fx files, which i don't like.

I appreciate any kind of comment or answer on how this may be made.
Thank You.

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#2 mrheisenberg   Members   -  Reputation: 356

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Posted 05 September 2012 - 05:20 AM

I think this will be perfect for you: http://www.rastertek.com/dx11tut46.html just create yourself a glowmap with photoshop or paint that matches your model you want to make glow and use his shader example

#3 MiniMigi   Crossbones+   -  Reputation: 1440

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Posted 05 September 2012 - 05:33 AM

I think this will be perfect for you: http://www.rastertek.../dx11tut46.html just create yourself a glowmap with photoshop or paint that matches your model you want to make glow and use his shader example


Yea but i would like to generate the glow effect in the hlsl

#4 kauna   Crossbones+   -  Reputation: 2166

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Posted 05 September 2012 - 07:08 AM

I have seen some examples, but they are all in .fx files, which i don't like.


What prevents you from stripping the needed parts from the .fx files and placing them in files which suit you more?

Cheers!

#5 mrheisenberg   Members   -  Reputation: 356

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Posted 05 September 2012 - 08:07 AM


I think this will be perfect for you: http://www.rastertek.../dx11tut46.html just create yourself a glowmap with photoshop or paint that matches your model you want to make glow and use his shader example


Yea but i would like to generate the glow effect in the hlsl


It is in HLSL,scroll down the tutorial and you'll see the shader files,just instead of glow maps,instead of sampling the glowmap just set some predefined value for all pixel and the entire model will glow




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