A lot of generative music

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18 comments, last by Ken Zyma 11 years, 5 months ago
When you speak about note velocity, do you mean the strong/weak distribution between beats/subbeats and measures/hypermeasures? I have dealt with that in one of my previous system but haven't implemented it yet in this new one.[/quote]

Yes, though I'd also add music phrasing to the list. Almost nothing will make a MIDI score sound more mechanical than having every note have the same velocity. There are natural ways that people play with varying volume (velocity) on both a micro and macro level. I think tackling that problem (maybe through a method similar to how you deal with pitch) could go a long way towards making your demos sound less mechanical..

Keep us posted!
Brian

Brian Schmidt

Executive Director, GameSoundCon:

GameSoundCon 2016:September 27-28, Los Angeles, CA

Founder, Brian Schmidt Studios, LLC

Music Composition & Sound Design

Audio Technology Consultant

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Added: Youtube video playlist with some handpicked songs

Not much new stuff (some velocity transformations) but it has a better presentation and set of songs (audio is also normalized and compressed).

Added: Youtube video playlist with some handpicked songs

Not much new stuff (some velocity transformations) but it has a better presentation and set of songs (audio is also normalized and compressed).

That's pretty darn good. It's actually pleasant to listen to, which has not been my general experience with generative music :)

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

Hello,

I'm not looking forward to the day when we're replaced by algorithms like this - but I'll have to agree, very impressive! :)

Cheers,
Moritz

Check out my Music/Sound Design Reel on moritzpgkatz.de

Added some more videos:

... Filter effects

...Tonicization
Hey, the one with the filter synths is actually pretty sweet.

The arrangement still seems a bit arbitrary at times with the short breakdowns, but it seems like your program actually came up with a neat little melody.
One thing I've noticed is that ending the track doesn't seem to work very well yet - though they do end on the tonic, it sounds like the song's just falling apart somehow or there's some instrument "lagging behind", doing a little ending motive that seems out of place.

Cheers,
Moritz

Check out my Music/Sound Design Reel on moritzpgkatz.de

<br />One thing I've noticed is that ending the track doesn't seem to work very well yet - though they do end on the tonic, it sounds like the song's just falling apart somehow or there's some instrument "lagging behind", doing a little ending motive that seems out of place.<br />


I totally agree. The main problem is that I haven't created any special "end motifs" yet for harmony and bass (and melody actually). The current motifs assume that they should connect with something that follows, which sometimes sounds OK when another phrase follows. Like you say, it sounds bad at endings and and also when there is a lot less content that follows. I cheat with the melody motif by always using a single long note at the end of phrases.

I am also working on to improve the combination of instruments and the breakdowns. The module is now much better parameterized so you can for example change only a small part of a song and keep everything else.

Thanks for listening and the feedback. I appreciate it a lot!
Very Impressive!
Regarding the endings, you could try something like slowing down the last few notes in some sort of ritardando.

Very Impressive!
Regarding the endings, you could try something like slowing down the last few notes in some sort of ritardando.

Thanks!
I insert a song end slowdown with a 30% chance at the moment.
I also try to implement a more dynamic tempo model, using this article as inspiration.

There will be a setting for this in the final tool though :)
Very very cool stuff! I look forward to hearing this project as it progresses further.

-Ken Zyma

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