Text weirdo weirdo! :)
Hi again,
I got my little text printing alright but if I position the text on the left half of the screen (assign x a negative number) it rotates along with the cube or whatever you rotate.. Or hm when you call the glRotatef() func, does it rotate the whole viewport? How do I make my text "static" such as say..? Cuz everything I do with my cube, effects the text. Like lighting and so on.. Isn't there like different layers? Or other matrices that don't effect each other. Or should I push/pop the matrix?
I'm sure there's a simple enough solution to this, I've just missed it!
Thanks for any help
/Sandman
Edited by - saandman on October 12, 2001 12:10:30 PM
Hey N/M about this here post above, I figured it out pushing and popping those matrices But the text is still being a bit effected by the translation I perform and the lighting I add.. Why?
And is this the best or only solution?
Just curious..
/Sandman
Edited by - saandman on October 12, 2001 3:04:59 PM
And is this the best or only solution?
Just curious..
/Sandman
Edited by - saandman on October 12, 2001 3:04:59 PM
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