LOTS OF OPTIONS, WHAT TO DO?
#1 Members - Reputation: 287
Posted 06 September 2012 - 09:19 AM
Its about 2 years ago. From then i have just stumbled from one language to other, one api to other.
1. I made a Tic-Tac-Toe game with Java and Netbeans.
2. Pong and two other unique game of mine with Unity3d. which i uploaded in Kongregate. i used javascript and c# there.
3. Breakout with XNA.
4. used some sdl/directx/opengl/allegro/jmonkey/actionscript..
5. i even know maya character modeling/rig/animation/exporting them to unity...
6. i bought so many books on game development in every sector.
7. i read so many tutorials..
8. I am comfortable with all of them, but i coudnt mastered any of it.
i know its my fault and no one can do anything about it.
but as you guys are so experienced, so i want some good advice.
MY PROBLEM IS: when i start learning a new language, i think that i should use an api of that language to do something productive, then i move to an engine regarding that language and then i start thinking about making a game engine alongside a game and after someday, i throw it away... i am not scared of learning or doing hard work, but i loose patience...
How do you guys keep on at something (in most of the case just 1 thing) for so long?
sorry, if i irritated you guys, i know im a noob, thats why im asking and need you people to answer me...
To follow the path:
look to the master,
follow the master,
walk with the master,
see through the master,
become the master.
#2 Staff - Reputation: 8994
Posted 06 September 2012 - 03:42 PM
If you have trouble with this you might try writing a list of goals, and of high-ish level steps needed to accomplish those goals and display it visibly near where you work as a reminder to keep you on track. MEl things off as you finish them.
If you frequently find yourself drawn to playing with different tech choices rather than sticking to your projects you could assign some time for that; draw up a schedule of your time, assigning most of it to actual work, but allowing yourself 10-20% of your time to freely explore other options.
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#3 Members - Reputation: 1020
Posted 06 September 2012 - 04:33 PM
Note that I wouldn't give the same advice to everyone, but I feel it's what the OP needs.
#4 Members - Reputation: 1390
Posted 07 September 2012 - 01:10 AM
#5 Members - Reputation: 704
Posted 13 September 2012 - 09:08 PM
Here's why these work:
OpenGL runs on any platform
SDL abstracts input and audio from the platform
Bullet physics is free and runs anywhere (although it is poorly documented)
C++ is very fast and just makes sense
Edited by ic0de, 13 September 2012 - 09:12 PM.
you know you program too much when you start ending sentences with semicolons;
#6 Members - Reputation: 287
Posted 20 September 2012 - 01:49 AM
To follow the path:
look to the master,
follow the master,
walk with the master,
see through the master,
become the master.






