IGB: Brings Steam Greenlight Controversy
#1 Marketplace Seller - Reputation: 127
Posted 06 September 2012 - 10:56 AM
I've already had a positive and negative reaction. I noticed Steam Dev's took a look at my project and didn't take it off, so they might want to see how it pans out. Maybe you could give me your opinion. http://steamcommunity.com/sharedfiles/filedetails/?id=93199529
#2 Staff - Reputation: 9014
Posted 06 September 2012 - 04:03 PM
...sorry if I'm just missing something obvious... but how exactly is there any controversy here? Steam is allowing non-game content... you're trying to launch non-game content... steam apparently don't disapprove of your content...
I don't really see any way that could be any LESS controversial, and I don't see how you're "causing trouble" by using Greenlight exactly as it's expected to be used...
Oh, and moving you to our "Your Announcements" forum.
Edited by jbadams, 06 September 2012 - 10:07 PM.
: Apparently the controversy is in the user reaction, which I hadn't really looked at when I originally replied from my mobile.
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#3 Members - Reputation: 1061
Posted 06 September 2012 - 09:12 PM
I don't really see any way that could be any LESS controversial, and I don't see how you're "causing trouble" by using Greenlight exactly as it's expected to be used...
I think the OP is referring to some of the comments left by steam users, such as
Simon_Says 4 hours ago
Stock art does not belong on the steam storefront.
andNewfr 21 hours ago
It's good, but it's not a game. As far as I know Greenlight is only about games at the moment.
CarlinFan Sep 6, 2012 @ 1:26pm
What Valve plans to do with Stem someday in the future with regards to software other than games is irrelevant now. More importantly, it's irrelevant here, where it's about submitting games. Reported.
Personally, I'm with jbadams, I think what you're doing is great, and utterly suited to greenlight.
Edited by ChaosEngine, 06 September 2012 - 09:12 PM.
#4 Staff - Reputation: 9014
Posted 06 September 2012 - 10:06 PM
- Jason Astle-Adams.
From my blog: 20 ways to advertise your game | What next? Intermediate to advanced C++
How to make games WITHOUT programming | 4 reasons you aren't a successful indie developer
#5 Marketplace Seller - Reputation: 127
Posted 07 September 2012 - 11:24 AM






