Well, after about 10 months of promoting my game, and being just a couple months out from Closed Beta testing, I'm a little nervous that I only have 6,700 or so email addresses. I'm creating an MMO, so I need to have lots of people. I have been trying out lots of different marketing avenues, and they are coming, but I'm not sure I have enough yet. I know more will come closer to launch, but is even 10,000 enough? My guess is only 25 to 50% will actually sign-up. No sure how a game with 2,500 will go. How are other game developers (esp. MMO) doing with gathering emails before beta?
How big is your email list? Is it big enough?
Started by worldalpha, Sep 06 2012 12:31 PM
5 replies to this topic
#1 Members - Reputation: 161
Posted 06 September 2012 - 12:31 PM
I am currently working on a social strategy MMORTS WorldAlpha.
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Twitter: http://www.twitter.com/worldalphagame
More details can be found here: http://www.worldalpha.com
DevBlog: http://www.worldalpha.com/devblog
Facebook: http://www.facebook.com/worldalpha
Twitter: http://www.twitter.com/worldalphagame
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#2 Members - Reputation: 161
Posted 17 September 2012 - 07:31 PM
Anybody have any thoughts about this?
I am currently working on a social strategy MMORTS WorldAlpha.
More details can be found here: http://www.worldalpha.com
DevBlog: http://www.worldalpha.com/devblog
Facebook: http://www.facebook.com/worldalpha
Twitter: http://www.twitter.com/worldalphagame
More details can be found here: http://www.worldalpha.com
DevBlog: http://www.worldalpha.com/devblog
Facebook: http://www.facebook.com/worldalpha
Twitter: http://www.twitter.com/worldalphagame
#3 Moderators - Reputation: 4840
Posted 17 September 2012 - 11:49 PM
I think you have a lot of email addresses.
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
#4 Members - Reputation: 1723
Posted 18 September 2012 - 09:16 AM
I really can't give you figures here, but without disclosing any critical information, the more you get the better.
Are you using the emails as a means to acquire new users or apply retention methods for players that have played, but haven't come back in a while.
If you're doing only the former, you should start focusing on the latter instead.
Are you using the emails as a means to acquire new users or apply retention methods for players that have played, but haven't come back in a while.
If you're doing only the former, you should start focusing on the latter instead.
#5 Senior Moderators - Reputation: 4743
Posted 18 September 2012 - 12:17 PM
The email campaign statistics I have seen in the past (I sadly don't have links handy), suggest that you'll be lucky to approach a 25% click-through rate, and a 5% conversion rate may be more realistic. YMMV.
Tristam MacDonald - SDE @ Amazon - swiftcoding [Need to sync your files via the cloud? | Need affordable web hosting?]
#6 Banned - Reputation: -581
Posted 18 September 2012 - 02:49 PM
well it doesnt only matter about how and where you promote your game... it has to be good too.
I tried the sniper mini game and it was soooooo boring... zzz... no offense.
So only players who thinks that might be fun will be intersted in the game and join email list.
you can try make it look as good as possible tho... with videos.
look at hollywood movies... they can make really bad movies look incredible in trailers.
I tried the sniper mini game and it was soooooo boring... zzz... no offense.
So only players who thinks that might be fun will be intersted in the game and join email list.
you can try make it look as good as possible tho... with videos.
look at hollywood movies... they can make really bad movies look incredible in trailers.






