3rd party solutions for virtual goods and inventory?

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2 comments, last by Greg Quinn 11 years, 3 months ago
Hey guys. So we're building out our next game, and while we know plenty about things like graphics development, general game development, etc., we're very green when it comes to virtual goods, online payments, and the other pieces needed for a free to play game.

As a result, we're looking to 3rd party providers to help us out. There's the obvious option of going with Steam, but we'd like to avoid that at first, mostly due to their stiff royalty structure.

What does that leave us with? What systems do you have experience with that can handle the billing, accounts, and inventory tracking?

Thanks so much!!
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Hi zainanak! Some friends and I are developing a prototype for gifting/sales of in-game goods and are researching game developer needs to
ensure our platform helps teams like yours. Perhaps we can be of some assistance- we are interested in learning more about what you are looking for in a solution.
What language(s) are you using?
As far as online payments, PayPal has many options available ( I do not know your situation, so I can not make a more specific suggestion ) .
In my experience, it's not to difficult to handle the issue of "payment received" messages with the server ( PayPal makes it easy ), however one has to know how to be flexible with the code.
Again I apologize for not being more specific, I just do not know your unique situation. Please check many different vendors, and ask a lot of questions.

I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.

~ Ralph Waldo Emerson

getgambit.com

playspan.com

sometrics.com

livegamer.com

radiumone.com

playerio.com


Quite a few other services here here..

http://unity3d.com/asset-store/online-services

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