I am gathering information for my company's game project -- our director is setting out to develop a multi-platform release. He'll do this by hiring a team of experienced developers, licensing a Game Engine, and then go from there.
According to our research, we've pretty much chosen the UE3 as our best bet for the type of game we're making. However, one thing I am to present to him is the cost of the engine, which differs vastly depending on whether or not you want source code access or not. I know that the need for a fully licensed UE3 can depend on, "What do you need to do with the engine?" Before I can answer that question, I need some example scenarios when UE3's source code would be necessary. This will help me make an educated decision whether or not we'll need to invest the extra several-hundred-thousand or not (Which we are certainly prepared to do if we do indeed need source code access!)
(I would give examples of general things we're looking to do with the engine, but at this point I lack the understanding if those things are a "No Duh" functionality, or if they even relate to the Gaming Engine at all! I figure I will post some example functionality we're looking to implement after I get a clearer idea what people use the UE3 source code for.)
I may have additional questions along the way, but starting here I feel is a good idea.
Thanks!






