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2d platformer openGL


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#1 vicsana   Members   -  Reputation: 104

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Posted 06 September 2012 - 05:28 PM

Hi, I am a complete newbie when it comes to openGL. My class started 2 weeks ago and our first assignment is already due. The assignment states - create a 2d platform game using openGL and c++ (no SDL). The platforms could be just a bunch of rectangles but the world should be big enough so that scrolling would be possible in both the horizontal and vertical directions. The player should be just a circle that is controlled with the arrow keys and we should be using naive world physics. As simple as this sounds I have spent two days rereading the chapters in the book that we have covered so far and googling and I still have no idea how to approach this. Any link to tutorials or code would be highly appreciated!

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#2 Xirion   Members   -  Reputation: 262

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Posted 06 September 2012 - 07:49 PM

You can check in www.lazyfoo.net there are a lot of OpenGL tutorials.

Hope it helps.

#3 Goran Milovanovic   Members   -  Reputation: 1104

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Posted 07 September 2012 - 02:37 AM

No SDL? I suspect you meant to say that you're not allowed to use SDL drawing methods.

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#4 powly k   Members   -  Reputation: 653

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Posted 07 September 2012 - 05:45 AM

I, on the other hand, suspect that it teaches one more of windows programming to create the device with winapi. It isn't too hard, either.

#5 Goran Milovanovic   Members   -  Reputation: 1104

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Posted 07 September 2012 - 01:15 PM

I, on the other hand, suspect that it teaches one more of windows programming to create the device with winapi. It isn't too hard, either.


I don't think there's any value in teaching students how to lock their application to a single platform.

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