Hi, I am a complete newbie when it comes to openGL. My class started 2 weeks ago and our first assignment is already due. The assignment states - create a 2d platform game using openGL and c++ (no SDL). The platforms could be just a bunch of rectangles but the world should be big enough so that scrolling would be possible in both the horizontal and vertical directions. The player should be just a circle that is controlled with the arrow keys and we should be using naive world physics. As simple as this sounds I have spent two days rereading the chapters in the book that we have covered so far and googling and I still have no idea how to approach this. Any link to tutorials or code would be highly appreciated!
2d platformer openGL
Started by vicsana, Sep 06 2012 05:28 PM
4 replies to this topic
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#3 Members - Reputation: 878
Posted 07 September 2012 - 02:37 AM
No SDL? I suspect you meant to say that you're not allowed to use SDL drawing methods.
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#5 Members - Reputation: 878
Posted 07 September 2012 - 01:15 PM
I, on the other hand, suspect that it teaches one more of windows programming to create the device with winapi. It isn't too hard, either.
I don't think there's any value in teaching students how to lock their application to a single platform.
Learn the basics with my Python 3 video tutorial series. Looking for a good game engine, and relevant tutorials? Here you go.
Small and simple Python 3.x media library: pslab
Small and simple Python 3.x media library: pslab






