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Valve introduce greenlight fee - is $100 too much?


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#21 ChaosEngine   Crossbones+   -  Reputation: 2348

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Posted 11 September 2012 - 04:01 PM

The average person SHOULD be able to make, in essence, $100 an hour (this is INCLUDING their investment income, obviously it is difficult to rake in $100 on salary alone, except for the very best people.)


You're kidding right? The national median household income in the US is $45000 (or ~$21 an hour). Do tell me where you think they'll make up the other $79 an hour.
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#22 Cornstalks   Crossbones+   -  Reputation: 6989

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Posted 11 September 2012 - 04:11 PM

It is too much... If you can't manage your money, at least.

I agree with this.

The average person SHOULD be able to make, in essence, $100 an hour (this is INCLUDING their investment income, obviously it is difficult to rake in $100 on salary alone, except for the very best people.)

I heavily disagree with this: I imagine many of the indies who would make use of Greenlight would be young, maybe early 20s. I'd be surprised if any of these people had any kind of job earning them $50 an hour, and even more surprised if they had enough investments to earn another $50/hour off of.

But I'm gonna go ahead and guess you just wanted to troll a little more.
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#23 kuramayoko10   Members   -  Reputation: 386

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Posted 11 September 2012 - 05:36 PM

Another important point is that Valve found itself without option about its Game Selection.
They receive thousands of emails about games that want to be published on Steam, and its few employees that took care of the selecion could not bare anymore this "burden".
Besides great games could be shadowed by bigger AAA publications that should be selected first.

With Greenlight they can make thousands of customers highlight their list of what is interesting or not. And then the game selection should be more fair to small indie game developers.

@OP
The $100 is pretty reasonable.
The fact that this money is going to donation makes it very easy to pay.
After developing a full game that is ready to be released, donating 100 bucks is the least concern of a game developer.
Programming is an art. Game programming is a masterpiece!

#24 Sik_the_hedgehog   Crossbones+   -  Reputation: 1747

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Posted 14 September 2012 - 09:52 AM

Late to the topic, but:


The average person SHOULD be able to make, in essence, $100 an hour (this is INCLUDING their investment income, obviously it is difficult to rake in $100 on salary alone, except for the very best people.)


You're kidding right? The national median household income in the US is $45000 (or ~$21 an hour). Do tell me where you think they'll make up the other $79 an hour.

Yeah, $100 in an hour is stupid... but going by that median value, in five hours you already reached $100. You can get that easily in a single work day, and then some more. Still doesn't look unreasonable. The problem may be in countries where salaries are much lower but cost of life isn't as low in proportion.

Then again, if you ever plan to release a commercial game, you're probably going to need way more than $100 to cover many other costs too...
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#25 d000hg   Members   -  Reputation: 751

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Posted 14 September 2012 - 10:14 AM

I have no problem paying to host a game (unless I am making a free game); it costs $100 annually for an iOS dev license for instance.

I don't see why they decided to give it to charity, or make a big deal over it - that smacks of insecurity and appeasement. I'd just say "we're introducing a $100 fee" and leave it at that.

#26 timothyjlaird   Members   -  Reputation: 404

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Posted 14 September 2012 - 09:17 PM

$100 is a drop in the bucket...It's a token amount to sort out people who are not serious...

#27 Sirisian   Crossbones+   -  Reputation: 1755

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Posted 14 September 2012 - 11:49 PM

I don't see why they decided to give it to charity, or make a big deal over it - that smacks of insecurity and appeasement. I'd just say "we're introducing a $100 fee" and leave it at that.

To be fair they did. They said it was 100 dollars that would go to a charity and left it at that and haven't said a word about it again. Worked well. Right when it happened I noticed the games have gotten much higher in quality and the number of games has decreased drastically.

#28 Dmytry   Members   -  Reputation: 1148

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Posted 16 September 2012 - 12:45 AM


I don't see why they decided to give it to charity, or make a big deal over it - that smacks of insecurity and appeasement. I'd just say "we're introducing a $100 fee" and leave it at that.

To be fair they did. They said it was 100 dollars that would go to a charity and left it at that and haven't said a word about it again. Worked well. Right when it happened I noticed the games have gotten much higher in quality and the number of games has decreased drastically.


Yea. It did cut out all the trolling. I think $100 is perfectly reasonable. Yes, it is not perfect, to some $100 is less than to others. But look at it this way: The indie does not mean 'I never had a programming or graphics design job in my life'. Steam is a portal of high quality games.

The Greenlight has to cut out trolling and all those idea noobs (who used to frequent this forum) - you know the type, I am the idea guy and I have enormously awesome MMORPG ideas worth billions and why the hell nobody would join me type of noobs. Those also have to be kept out. People are stupid enough to have utterly overinflated view on the value of their ideas when they don't have to spend $100; few are stupid enough to spend $100 though.
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#29 Kyall   Members   -  Reputation: 287

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Posted 29 September 2012 - 08:42 PM

I don't mind the $100 fee. My grief at it being a $100 fee is far outweighed by me elation that it isn't $150. Living on a week by week budget here, but that is with some hobbies that cost money to get me away from the computer so I can keep something resembling a lifestyle up. So my me to afford it I'll just have to take a few weeks off the woodworking, or manage to sell a coffee table or something.

As for the $100 fee thinking, I've been reviewing the games on steam greenlight hoping to give the thumbs up so that I can get some good karma when I release my own game on it. But there are so many things on it, well after they introduced the $100 fee, that I suspect were added before the $100 fee came into effect. And because of the service valve is running here I very much doubt they can just delete the stuff that borders on violating the rules outright, so the voting process will have to take place.

It seems like a lot of the stuff is just ideas for games or games that aren't really ready to be marketed yet going up on steam before their time. It makes me cry how many thumbs down I had to give because I just couldn't in good conscience hit the thumbs up button. Message to other devs: I want to thumbs up everything! Please don't put just ideas or games that aren't ready in terms of their mechanical depth up because I can't vote up on those, because it would hurt the people who have waited till the right moment to show the world their work, and I believe those devs deserve all the support I can give them.

I think something to keep in perspective with the steam greenlight costing $100 is that it is a fantastic marketing tool. How much time would you have to spend spamming outlets with press releases in the hopes to drive interest/sales up when a good video that represents your game well is right there in the customer's queue of trailers to watch. It's worth the money just because of that.

Edited by Kyall, 29 September 2012 - 08:47 PM.

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#30 mholmes   Members   -  Reputation: 189

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Posted 29 September 2012 - 09:13 PM

Just a suggestion for a easy work around, you should consider selling the game on your own first to generate revenue. No publisher will likely publish it anyway without prior statistics to prove it can be a successful investment. This would also allow you to build up a fan base as well as fund the fee required to have steam consider publishing it.

#31 MrDaaark   Members   -  Reputation: 3555

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Posted 29 September 2012 - 11:21 PM

I think it's great.

I once suggested to MS that they should have been charging 99$ per game uploaded to the XBLIG service instead of a 99$ a year fee, which let people compile to 360, and let them upload every piece of junk they compiled. Android is the same way. It's a once in a lifetime fee of 25$.

There is this one company that keeps flooding renamed versions of their fake game onto the android market. It's a low quality, mal-ware type thing. They rename it, change the icon, and upload about 50 new copies a day. With a fee, that bullshit would be impacted significantly, if not stopped altogether.

The people who complain are mostly the exact types of people the system is trying to weed out in the first place. 99$ is nothing. About the cost of a pair of shoes, or 10 trips to subway on my lunch break. Work a single twelve hour shift at McDonalds and you're all set.

99$ is a drop of water in the ocean after months, or years of paying for software, coding, artwork, sound, equipment, legal fees, and etc.

It's also nothing compared to the cost of real retail. What is the cost of having 50,000 discs pressed and then trying to get people to carry them? What do you make back after every sale of a 10 dollar disc? Maybe a single dollar if your lucky. What happens when you have to buy back 49,000 of those discs because only your mom bought a copy? Posted Image

With these app stores, and steam, you get eternal shelf space and infinite supply (something that doesn't exist in the real brick and mortar world). The amount that the store operators take off the top of every sale is nothing compared to how much you'd lose in a real retail sale. It's about 30% off the top, and that means you keep 700%+ more on that 10$ sale. And none of that has to go towards materials, or shelf space, distribution, a publisher, etc...

And all that for a tiny double digit fee!? Oh my god! What a tragedy!

#32 Kyall   Members   -  Reputation: 287

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Posted 30 September 2012 - 02:08 AM

I think the fee is a once off $100 fee. I think if you did the spamming of infringing content they'd kill the user account and you'd have to pay $100 again. Also the fact that it has to go through 2 approval processes means that they wont get any money back from their spamming. Those last two things should stop the spammers, and the $100 should stop people from spamming those last two things. Valve will probably keep working on this, it's still early days for it, and hopefully they can do something to cut down on the idea stuff; except that they have a section for concepts and future projects so people can use the service to develop a community behind their game. Which is a lesson I learned sometime around 2004 you do not do, for fear of disappointing people when you don't finish because the art or whatever just doesn't come in.

EDIT: was sort of being sarcastic about the $100 making me sad, pc is so f**king cheap compared to getting hardware and getting licenses for the stuff you need to have a decent devflow for that hardware, and now there's a submission portal that you can actually publish a game through and hope for some success.

Edited by Kyall, 30 September 2012 - 02:09 AM.

I say Code! You say Build! Code! Build! Code! Build! Can I get a woop-woop? Woop! Woop!

#33 glhf   Banned   -  Reputation: -585

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Posted 30 September 2012 - 05:15 AM

haha 100 dollar is so little.

what i wonder though is if you MUST release the game on steam of it becomes greenlit.

Would it be ok to just pay 100 dollar to have the game on greenlight just to advertise your game.

because you can write info and anything you want there like... wanna play this game? CLICK THIS LINK!!!

really cheap and powerful advertising if you don't have to release it on steam afterwards.

#34 Servant of the Lord   Crossbones+   -  Reputation: 19545

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Posted 30 September 2012 - 11:14 AM

You can't post external links in Steam Greenlight.
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#35 glhf   Banned   -  Reputation: -585

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Posted 30 September 2012 - 11:52 AM

You can't post external links in Steam Greenlight.


oh, well.. I've been voting on games in greenlight a lot and a lot if not most of them put links in info to their games so they can play before greenlit.

#36 Hodgman   Moderators   -  Reputation: 30384

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Posted 30 September 2012 - 09:16 PM

Would it be ok to just pay 100 dollar to have the game on greenlight just to advertise your game.

No, being "greenlit" just gives you the opportunity to talk with them about a publishing deal.

really cheap and powerful advertising if you don't have to release it on steam afterwards.

Hah, that's interesting! I wonder how many views you'd get compared to $100 worth of paid promotions / banner ads / etc...?




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