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Posted 07 September 2012 - 04:31 AM
Posted 07 September 2012 - 06:18 AM
Posted 07 September 2012 - 07:37 AM
Posted 07 September 2012 - 08:50 AM
Posted 09 September 2012 - 05:28 AM
just keep your point method, and multiply the result by 0.9 or something so that you effectiveley increase the virtual size of your screen and the cubes will pop away after they pass the border region.
Well if you're using only cubes, you can just check based on the center plus half the width of a face, making it a pseudo bounding sphere check.
What's wrong with the following method?
Posted 09 September 2012 - 10:03 PM
Posted 10 September 2012 - 01:33 AM