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PIX and GBuffer Pixel Debugging


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#1 Quat   Members   -  Reputation: 344

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Posted 07 September 2012 - 12:26 PM

For some reason PIX won't let me debug a pixel when writing to the gbuffer pass. I have selected the texture I am writing to, and can see it, but when I write click > debug pixel, it just gives me the Clear operations as if no pixel shader was executed.

Is there something I need to do so that I can debug pixel shaders when rendering to offscreen textures? I am using DX11.
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#2 phil_t   Members   -  Reputation: 1191

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Posted 08 September 2012 - 01:53 AM

This should work, I do this all the time.

Are you using multiple render targets? Which render target are you doing "debug pixel" on? Maybe it has to be the first one or something.

#3 Quat   Members   -  Reputation: 344

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Posted 09 September 2012 - 11:33 AM

Yes, I am using multiple render targets. I am doing "debug pixel" on my albedo render target.
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