For some reason PIX won't let me debug a pixel when writing to the gbuffer pass. I have selected the texture I am writing to, and can see it, but when I write click > debug pixel, it just gives me the Clear operations as if no pixel shader was executed.
Is there something I need to do so that I can debug pixel shaders when rendering to offscreen textures? I am using DX11.
PIX and GBuffer Pixel Debugging
Started by Quat, Sep 07 2012 12:26 PM
2 replies to this topic






