Edited by itsme25, 07 September 2012 - 11:29 PM.
1 reply to this topic
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Posted 07 September 2012 - 11:26 PM
In my OpenGL 2D application, i have a number of objects on screen and their coordinate values are based on my systems resolution. How do i optimize their positions for all resolutions? I mean, i want them to be independent of any particular screen size, so that they stay at proportionate distances on any screen, as designed during development.Are there any functions which can take care of the matter?