The 3D scene consist of 20 objects based on polygonal model structure. I wanna convert polygonal objects to voxel data structure (i think it's array 3D map) . And voxel objects will be used for constructing distance field of all environment world.
Please, tell me, do you have any ideas about using c# structure class to store voxel data and be able for further using in code or any algorithms and methods?
Do you know any API or wrap that could realize this functionality?
Thanks.
Edited by PlatinumOz, 08 September 2012 - 05:29 AM.






