The 3D scene consist of 20 objects based on polygonal model structure. I wanna convert polygonal objects to voxel data structure (i think it's array 3D map) .
And voxel objects will be used for constructing distance field of all environment world.
Please, tell me, do you have any ideas about using API to convert polygonal mesh to voxel structure for further using in code (not rendering) or any algorithms and methods?
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