What is the guy called with all the money? boss?

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50 comments, last by lTyl 11 years, 7 months ago

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Cash Shops for example is something a lot more games should have.
Just really simple things will increase your revenue like a name change.
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You can implement a cash shop to almost everything in a game.
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You can even have a cash shop AND have a price tag on your game.


Maybe it's just me, but it seems like your'e trying to imagine yourself or your investments to be along the lines of AAA publishers.

If you had realistic expectations for a project, which would take some earnest research into the industry, then you wouldn't need to spark such harsh conversations and push everyone away when they have the experience you so desperately need but willingly ignore.

If you want to start small, think small. You can't bank on a game making millions. Investments are a gamble.

In my opinion, if you really want to invest in a video game project, find one that is trying to get a single game made that has already been designed (including GDD with business plan), has a good team, and a working alpha.

Just don't expect them to change everything/anything or forking over every dime that could be earned from their project.

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[quote name='Hodgman' timestamp='1347367797' post='4978877']
[quote name='glhf' timestamp='1347358861' post='4978846']well ofcourse im investing to make money
Invest in something other than games. The returns are low and the risks are extremely high.
[/quote]

I don't agree that returns are low.. it's just for studios like Orymus3 that returns are low because like he said himself.. he isnt making games for money... just for fun.
That's the general attitidue with most indys.
If you get a serious indy team together then I think you can make a lot of money.
[/quote]

The video game industry is a creative industry that is hugely competitive. Back in 2008 I was ignorant enough to think that I could make a significant amount of money in the game industry. I put a lot of money into my first commercial project to make it shiny, smooth and fluid but skimped out on actually making it fun. I had no previous experience at the time, but had a lot of business experience before then. So I took an approach where I wanted to make games for the money, and because of that mindset the overall quality of the project suffered to the point where it was almost intolerable to play.You have to enter the industry because it is something you WANT to do and not because you heard of some game that sold two million copies and want a piece of the pie.

Entering the industry solely because of the money is a terrible excuse and will, in almost every case, cause you to fall flat on your face bleeding all of your investment capital. If you ask any of the very successful independent developers why they entered the industry, their answers will all be similar; they did it because it is something they love to do.

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