May I obtain the forum's recommendations on 'the best' PhysX-based game engine that features efficient / optimized utilization of Physx's impressive softbody, fluid and cloth performance?
(I would use UDK but its terms are too limiting for our team)
Currently I'm favoring Unity 3D but 1) its softbody has many problems, 2) fluids over 500 particles are very slow and 3) even a single sheet of cloth is all you'd put in a game... clearly not all wrappers around PhysX are created the same!
So which of the many game engines is truly built around an efficient multi-threaded implementation around PhysX? (a nice list of game engines featuring PhysX integration is found at http://physxinfo.com/index.php?p=wrp)
Any hint or past experience in getting good softbody would be greatly appreciated!!
Edited by Dvochin, 08 September 2012 - 07:58 PM.