I noticed the memory usage is incresed by 200 kb each second. Is it normal?
I actually have many tiny allocation on runtime(I know it is bad idea, thats why I've got plan B if it eat too much performance later)
Also MSVC is telling me I have maaaanyyyyy memory leaks.
I checked all my code. All new's I have ever used in this project are in std::tr1::shared_ptr. Except one but I double checked it, it is beeing freed when it is time.
Maybe my singletons(I have 2 global singletons -> Event Manager and String manager) and freed later? Actually where are they released? Their objects are in shared_ptrs.
Or I haven't used the right macros?
this is at the beginning of my main.h(right after pragma once)
_CrtDumpMemoryLeaks(); this is right before return;
I've seen this code:
#define new new (_FILE_, _LINE_, _LINE);
or something like this. I don't have such thing. What is it beeing used for? Is it required?
PS. I'm thinking of possible memory fragmentation. I have something like 4-5 new for 8-16 bytes each frame. I also destruct them the same frame or the next. Is it possible?
Edited by Nickie, 10 September 2012 - 05:44 AM.