Vertex Arrays + Texture's problem,
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Posted 12 October 2001 - 08:26 AM
Members - Reputation: 208
Posted 12 October 2001 - 08:36 AM
You can only specify one texture coordinate set per texture per vertex - it's just the way the cards work.
You can get around this by either repeating the texture coordinates so the texture tiles, or creating 2 vertices with the same position, but different texture coordinates.
Hope this helps,
I wasn't very clear about "repeating" the texture coords.
What I mean is you specify texture coordinates greater than (1,1), and the texture will tile accordingly by wrapping round on itself.
Edited by - siaspete on October 12, 2001 3:43:26 PM