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Text RPG - feedback wanted!


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#21 be-the-hero.net   Members   -  Reputation: 152

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Posted 15 September 2012 - 10:22 AM

well, I have no idea about the story myself. It's really like a lab experiment actually ;)
...what I would also be interested in is where I could find someone interested in writing such a story. :P

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#22 Legendre   Members   -  Reputation: 965

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Posted 16 September 2012 - 06:32 AM

...what I would also be interested in is where I could find someone interested in writing such a story. Posted Image


I won't be surprised if we both ended up doing the writing ourselves lol. As penniless indie developers we really have nothing much to offer writers. :S

#23 be-the-hero.net   Members   -  Reputation: 152

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Posted 16 September 2012 - 07:32 AM

Well, I don't want to do everything alone. Moreover, I think a native english speaker (erm ...writer) would do a much better job than I would. It's the same for illustrations, an artist would do better than I. I think everybody kind of have their roles and it boils down to combine the different talents ...and find them, and maintain a good spirit.

#24 Bacterius   Crossbones+   -  Reputation: 8286

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Posted 16 September 2012 - 08:39 AM

Is it just me or is the site down? It just returns an empty document. I wanted to look at it Posted Image
Never mind, back up Posted Image

I like the concept, reminds me of those "your adventure" books, I had one in french where you're on some island with dragons or something. Anyway, don't see many of those around any more.

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Edited by Bacterius, 16 September 2012 - 08:51 AM.

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- Pessimal Algorithms and Simplexity Analysis


#25 StrangeTurtle   Members   -  Reputation: 133

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Posted 16 September 2012 - 11:26 PM

cool. but i could imagine a very unorganized adventure because paths will be edited without regard to the writing style or physical location.ie you go north you find a space ship surrounded by jedi and small poisonous monkeys. is this greifing or by design? Should there be a set of editing rules for this game type?

something that helps the editors quickly fix errors in all paths without having to navigate the game will make fixing hidden errors easy. perhaps visually showing all the nodes and the choices that connect them kind of like a road map or massive xml file.

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#26 be-the-hero.net   Members   -  Reputation: 152

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Posted 17 September 2012 - 02:32 AM

...perhaps visually showing all the nodes and the choices that connect them kind of like a road map...


Yeah, I thought about it, to have a graph of all pathes in the story generated automatically. However, I have no idea how I could do that. And making it "navigable/editable" is probably also a lot work.

Instead, to give a broad structure to the adventure, I though of splitting the "book" in chapters or in areas ...or both.
The chapters are like cutting the global storyline/plot in rough chunks. The other is more like a spatial division where a map could additionally be used.
By having an outline/synopsis/summary for the chapter and a single entry point, it would act as a check point to ensure all the pathes come back together at some point.

Edited by be-the-hero.net, 17 September 2012 - 02:34 AM.


#27 StrangeTurtle   Members   -  Reputation: 133

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Posted 17 September 2012 - 12:39 PM

However, I have no idea how I could do that


i wanted to say tree menus but
i just saw i was out of my league big time when i saw this list of 100 professional text rpgs
http://www.mmorpg100.com/index.php?cat=text%20based which all have very extensive menus

"Oh, God, I'm nervous. Two of my three hearts are having attacks." -Zoidberg
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