To hit the pixels of the texture from left to right the vertex values are:
(-0.6f,0.0f,0.0f)
(0.0f,0.0f,0.0f)
(0.6f,0.0f,0.0f)
but debugging with PIX tells me that i am not hitting any pixel with that values
In the vertex shader the vertex values are not changed.
PFF I must stop posting here so easily, the problem was that the fourth value of the vertex were 0.
Edited by lomateron, 10 September 2012 - 02:23 PM.






