Members - Reputation: 1448
Posted 11 September 2012 - 12:21 AM
Any ideas? Thanks!
Crossbones+ - Reputation: 2878
Posted 11 September 2012 - 03:24 AM
Writing Blog: The Aspiring Writer
Legacy - Black Prince Saga Book One - By Alexander Ballard (Free this week)
Members - Reputation: 841
Posted 13 September 2012 - 02:28 AM
The only things to be avoided are overly controversial stuff like political and religious views - unless you only want to restrict your audience to similarly minded people.
First technology demo of my game Shinya is out: http://lauris.kaplinski.com/shinya
Khayyam 3D - a freeware poser and scene builder application: http://khayyam.kaplinski.com/
Senior Moderators - Reputation: 12720
Posted 13 September 2012 - 07:45 PM
Then again, maybe I'm just old fashioned.
Tristam MacDonald - Software Engineer @Amazon - [swiftcoding]
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Posted 14 September 2012 - 04:11 AM
Another thing. I see way too many "Planned Features blog posts". A good technical blog post should be an in depth analysis of a completed piece of work. A "I'm panning on having a dynamically generated terrain, I think I'm going to use method X or Y" post is not interesting or helpful. But a "I have implemented a dynamic terrain generator for my game using method X because method Y had these drawbacks and here's some screenshots and a link" is a 1000 times better. Poelpe feel that for some reason they must do a blog post every week/month/right now regardless of whether they have something usefull to blog about or not. That just adds to the clutter imo.
I feel that all journals on gamedev should be technical. But maybe thats not the aim of the site in wich case my opinion is moot.
Edited by Wilhelm van Huyssteen, 14 September 2012 - 04:40 AM.
Members - Reputation: 438
Posted 11 October 2012 - 09:10 AM
Edit: Sorry, I saw this thread is a few weeks old just after posting >.< Didn't mean to bump an old topic
Edited by Drakonka, 11 October 2012 - 09:11 AM.