Java3D vs C++ OpenGL
Members - Reputation: 124
Posted 11 September 2012 - 04:29 AM
We are willing to develop an application that does some simulations. The application should have some 3D graphics that shows the simulations that we want to run. The thing is that, there is a dispute on whether to use Java3D or C++ openGL.
I would like to know the main differences between them. How different are they in performance, behavior and rendering. Which one should we use Java3D or OpenGL? Is there any link that contains a detailed technical comparison between them?
Crossbones+ - Reputation: 6858
Posted 11 September 2012 - 05:02 AM
PS: performance wise there will not be really a difference between using OGL-API through Java or C++.
Edited by Ashaman73, 11 September 2012 - 05:05 AM.
My game: Gnoblins
Developer journal about Gnoblins
Small goodies: Simple alpha transparency in deferred shader
Members - Reputation: 169
Posted 11 September 2012 - 12:54 PM
I mean can you think of any simulation software developed in Java3D? as far as im concernced there 'might' be some but the ones i know are veyr succesful and made in OpenGL for example: Game engines i.e unity3D(mainly c++ but other languages too e.g C),Blender: Computer Graphics and animations software + GE written in OpenGL and python.
Well there you go i could give you many more examples.
note: remember im not criticising java but rather Java3D since there are better programming languages for making simulations.
Members - Reputation: 241
Posted 11 September 2012 - 04:54 PM
btw i never heared of java3d, maybe it's what you are looking for