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Posted 11 September 2012 - 09:14 AM
Posted 11 September 2012 - 09:39 AM
I can't see more light sources than just the sun, and I can't see any AO.
It looks really good, but too good for just ambient + sun light. Does anyone think AO?
Posted 11 September 2012 - 09:45 AM
Posted 11 September 2012 - 10:03 AM
Posted 11 September 2012 - 11:22 AM
The tree trunks seem to be normal-mapped, and the deer seems to be as well.
On the left, there's a thick white tree just left of a thick brown tree. Look at the vertical line where it transitions from light into shadow. On a smooth shape, this "termination line" would also be smooth, but on the tree it's very irregular, indicating a bumpy surface. It's either high-poly or normal mapped.
It could just be a bright light in a non-HDR renderer (e.g. sun brightness of 2.0), but as there's no visible saturation anywhere, it's either been carefully tweaked, or is HDR.
If you look at the thin white tree in the foreground on the left, the thin shadowed trunk appears quite different to the lit trunk next to it (which seems to share the same texture). Also, the lit trunk is almost saturated, so if that was the original texture, then when darkened (to produce the shadowed trunk) it would not have as much detail as the shadowed trunk actually has - so that texture has probably been lightened above it's original painted values in the lit areas.
Posted 11 September 2012 - 01:38 PM
Posted 11 September 2012 - 01:59 PM
An awful lot of the quality in any rendered scene is in the textures. Really high quality diffuse+bump texture can make up for the lack of many complicated/expensive effects.
I guess HDR + bump = really nice scenes
Posted 12 September 2012 - 04:52 AM