So please bare with me here.
I'm working on an idea.
I've already got the thumbs up for the idea and I've relatively already started working on, got Unity prepared to start writing code in and implement the art and everything else.
Here's the idea
It's a 2D platformer RPG game made with sprites like the classical Final Fantasy games from 1-6
Although it will implement certain elements from other genres like the classic H-games from Japan, like with detailed drawings of characters when you're in dialog with someone else. The combat will be just like any other olden Final Fantasy game.
The game will be comprised of a max lvl 20 necessary to finish the final boss in the game
The play time estimate is aprox 1-2 hours till you reach/finish the final boss (since it's an RPG these numbers may vary from person to person!)
The Game will be created for one of my country's biggest Anime conventions (aprox 2000+ guests every year)
The game will be made in Unity. The assets I will be using is ITween, Orthello 2D framework and A* Pathfinding editor. (For now these are the asssets, any ideas on others or better ones are welcome!)
And it will be coded in Javascript
Now before you start asking "Why the hell Javascript?!" Let me tell you something;
A problem I have in this en-devour though.
I have no prior knowledge of Javascript or prpper experience in Unity overall (only did 1-2 tutorials)
This is one of them:
http://www.rocket5st...e-tools-part-1/
I am currently learning to code Javascript through CodeAcadamy
http://www.codecademy.com/
Now. To the thing I'm here for.
I've just finished the "version overview" of the Game.
As a person that dreams to be a Game Designer/Developer I want to always establish an overview the entire project and production.
(For example, my FIRST Deadline is the creation of the Project portfolio I wish to show other coders to try and get their help in making it real, same goes for artists)
Deadline is for the end of this month (30th of Sept.)
Here is the version overview I've established:
_______________________________________________
Ladder to finshed Game:
0.0: Code heaven
0.1: Basic images and UI design
0.2: Main character animations and look
0.3: makes walls and other object interactivable on a non int. level.
0.4: Conversations with everything
0.5: Doors and walking between scenes
0.6: Combat
0.7: Leveling up!
0.8: First Mission set up
0.9: Save Function enabled
ALPHA: 0.4.5
BETA: 0.8.0
1.0.0 An initially play-able and functioning Game
___
0.9.0 Save Function able! (apply a server)
___
0.8.5
0.8.0 First Mission set up and reaching lvl 5
___
0.7.8
0.7.4 Choosing Skills from skill trees
0.7.2 UI design of the Level-up menu and the choose skill menu
0.7.0 XP and Leveling up
___
0.6.9 Winning (Getting Gil and XP)
0.6.8 Special attacks in the player's command "Summons"
0.6.7 Enemy attacks are detailed (Text pops up when they use special attack)
0.6.6 Include more enemies (min. 5) Look in Enemy designs folder for which ones are prioritized
0.6.5 Functioning Healing allies AI enemy
0.6.4 Functioning AI's in Combat (They attack the support (unless Tank uses ability to take focus on him)
and they launch a special attack every 3-5 times)
0.6.3 Ability animations are enabled
0.6.2 Functioning Healthy bars and damageable
0.6.1 UI for Combat window (with buttons for initiating attacks, and when attacks are launched a bar describes the attack)
0.6.0 Combat window is possible
___
0.5.8 By picking up certain items, or talk to certain people doorways or blockades vanish
0.5.4 Mash up the look of (min.) 5 areas to walk to. (make map)
0.5.0 Enable trespassing between scenes by walking into doorways.
___
0.4.8 Shop functioning (actually adding items to your inventory)
0.4.6 Shop UI Design
o.4.2 Choices enabled in conversations
0.4.0 Core mechanic in starting and ending a conversation is able
___
0.3.0 All walls and furniture/objects are bump-able
___
0.2.5 Have a main character images and animations
0.2.0 Have a meshed enabled walk animations
___
0.1.8 Finished main UI - Party menu, etc.
0.1.4 Have walls images
0.1.0 Have a mesh up of the entrance hall with walls and objects
___
0.0 have the core script in house
_______________________________________________
The main deadlines are as follows:
• 1st of December ALPHA TEST
• 1st of April BETA TEST
• 1st of June FINISHED GAME
Plan is when the project portfolio is in place I will beseech a certain fund that supports projects of all the sorts made for and by young individuals (18-30 year olds) in different pursuits, and me being 21 years old, living in the designated town, making a game dedicated to the alternative youth of the world.
And it being primarily made in cooperation with a free organization (being the Convention organization)
My chances to get the necessary money to pay artists and coders by honorary fees, is pretty big!
By "honorary fees" I mean the more/better work you do for the project the more you get paid.
If you're wondering why the Deadlines are so close to this date it is because this convention is once a year. And this idea is my brain child for next year's convention.
It has become a great deal amongst the head organizers and a lot of people are excited to see it flourish.
But again, I haven't reached the core reason of me posting here.
As professionals and/or people previously engaged in productions/creations in video games.
Do you think this production is plausible?
Or is this project so incredibly far fetched that its' never gonna happen?
What are your thoughts on the general game idea?
Edited by WildestDrake, 13 September 2012 - 02:14 AM.






