Members - Reputation: 109
Posted 12 September 2012 - 07:50 PM
I want to be able to load a texture onto an object but when it appears on the screen it doesnt show a certain color that i gace chosen. srry if this is worded wierd. Like how would i go about setting a Color key for a certain color so opengl doesnt show it or loads it with the texture.
I would love for someone to help much thx.
Moderators - Reputation: 30387
Posted 12 September 2012 - 09:01 PM
The usual technique is, when you load your texture, loop through every pixel and if it matches your 'transparent' colour, then replace it with [0,0,0,0], then render the image with alpha transparency.
Edited by Hodgman, 12 September 2012 - 09:01 PM.