So my question is, if you could make a quest of your own and had to make it in a game with the same type of game play and mechanics used in most games today what would you require the player to accomplish or do? (This includes any sort of task any NPC would require the player to do, big or small, story related or not).
What kind of new game mechanic or new twist would you like to introduce to make quests different? Would be great if you could detail your answer as much as possible so we can all understand what you are trying to imagine.
Edited by JigokuSenshi, 14 September 2012 - 05:29 PM.