I'm a game artist by trade but I'm looking to speak to a coder that has some experience with Html5 game dev, specifically isometric based canvas support.
Ive looked at Isogenic, Crafty and melon.js but none of these seem to be tried and tested in the isometric department. I am wanting to use the Tiled map editor with a html5 canvas. Melon seems to have some basic support for it however I'm not sure how usable it is at this stage.
http://www.mapeditor.org/
http://www.melonjs.org/
Html5 Isometric engines
Started by html5dev, Sep 14 2012 09:02 PM
4 replies to this topic
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#2 Members - Reputation: 116
Posted 16 September 2012 - 09:49 PM
500+ Views and no replies?
I get the feeling theres not a whole lot of development done with Iso Html5 games yet..
So does anyone have any opinion on the current Html5- JS engines out there? Impact-js seems like it has a big community and support, and Melon and craftyjs have fairly good support.
Can anyone share thier current experience with any html5 development or js engines?
I get the feeling theres not a whole lot of development done with Iso Html5 games yet..
So does anyone have any opinion on the current Html5- JS engines out there? Impact-js seems like it has a big community and support, and Melon and craftyjs have fairly good support.
Can anyone share thier current experience with any html5 development or js engines?
#3 Members - Reputation: 117
Posted 19 September 2012 - 05:38 AM
The only engine that comes to mind is the Isogenic Engine.
http://www.isogenicengine.com/
Also I have been working on a few myself.
http://dl.dropbox.com/u/137743/Development/Projects/iso_dream_painter/static/index.html
and
http://dl.dropbox.com/u/137743/Development/Projects/sprite3d_experiments/static/character_sprite.html
http://www.isogenicengine.com/
Also I have been working on a few myself.
http://dl.dropbox.com/u/137743/Development/Projects/iso_dream_painter/static/index.html
and
http://dl.dropbox.com/u/137743/Development/Projects/sprite3d_experiments/static/character_sprite.html
#4 Members - Reputation: 116
Posted 19 September 2012 - 06:30 PM
Thanks Riscii,
Isogenic is what we are testing currently to see if it can be integrated nicely with Tiled.
Hey love that web-gl test model. I actually was thinking of using Web-GL the other way around. 2D environment with 3D characters on top. Allowing the characters to have a high polycount. I wouldn't mind keeping a tabs on your progress!
Isogenic is what we are testing currently to see if it can be integrated nicely with Tiled.
Hey love that web-gl test model. I actually was thinking of using Web-GL the other way around. 2D environment with 3D characters on top. Allowing the characters to have a high polycount. I wouldn't mind keeping a tabs on your progress!
Edited by html5dev, 19 September 2012 - 06:30 PM.
#5 Members - Reputation: 104
Posted 20 September 2012 - 01:26 PM
You could also check out three.js (http://mrdoob.github.com/three.js/) it has html5 and webgl support. Could seem to be a bit low-level to build a tile based editor with it, but it is actually quite easy to use. It is mostly for 3D apps, but supports isometric projection as well.
Also, I've been working on an isometric display engine you might find useful depending on what you are trying to do: http://sheetengine.codeplex.com/
Also, I've been working on an isometric display engine you might find useful depending on what you are trying to do: http://sheetengine.codeplex.com/






