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Graphics programming book recommendations


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#1 MrMark   Members   -  Reputation: 196

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Posted 15 September 2012 - 05:02 AM

Hi guys

I'm looking to buy a good, theory heavy, reference book on the fundamentals of computer graphics and the common algorithms used in 2D and 3D graphics programming.

Any recommendations really appreciated.

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#2 larspensjo   Members   -  Reputation: 1539

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Posted 15 September 2012 - 09:51 AM

I just bought "Real-time Rendering". It is a little more into theoretical than practical. But the descriptions and math are not too hard. They are usually possible to translate into practice. I like that, as it does not depend much on DirectX contra OpenGL, or latest hardware dependencies. Possibly, it is more into 3D than 2D.
Current project: Ephenation.
Sharing OpenGL experiences: http://ephenationopengl.blogspot.com/

#3 CDProp   Members   -  Reputation: 958

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Posted 16 September 2012 - 11:46 AM

The thing about Real-Time Rendering is that it's a great overview of what's out there, and includes a lot of background information on topics like Math and Radiometry and Colorimetry, but for actual implementation details of the various techniques, you usually have to look elsewhere. Luckily, the book is well-cited and almost everything in its bibliography can be found for free online somewhere. As such, I recommend the book highly, but don't expect it to hold your hand through every implementation step.

#4 MJP   Moderators   -  Reputation: 11315

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Posted 16 September 2012 - 12:25 PM

Real-Time Rendering, 3rd Edition and Physically-Based Rendering are my top picks. Principles of Digital Image Synthesis is also really good, plus it's free.

#5 MashesButtons   Members   -  Reputation: 107

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Posted 01 October 2012 - 08:59 AM

If you're looking for something in real time, I would suggest Real-Time Rendering. However, if you're looking for something a little more universal, I would recommend "The Fundamentals of Computer Graphics"

#6 InvalidPointer   Members   -  Reputation: 1433

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Posted 01 October 2012 - 05:08 PM

Chiming in to recommend Real-Time Rendering. If you're into photorealistic rendering, then Physically-Based Rendering from Theory to Implementation is also a really good book-- although it's very much centered on offline rendering.

If you're just getting started, Game Engine Architecture is a good read and the chapter on animation alone is probably worth the price of the book; it was written by one of the programmers at Naughty Dog/Uncharted and has a lot of simple yet effective ideas and some practical advice.
clb: At the end of 2012, the positions of jupiter, saturn, mercury, and deimos are aligned so as to cause a denormalized flush-to-zero bug when computing earth's gravitational force, slinging it to the sun.




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