How Much Bandwidth Should I Plan For?
Crossbones+ - Reputation: 817
Posted 15 September 2012 - 03:13 PM
1. Hit boxes are pyramids.
2. Hit boxes are described by 17 bytes.
3. There are a total of 340 bytes requiring transmit approx.
C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.
Crossbones+ - Reputation: 1387
Posted 15 September 2012 - 04:23 PM
EDIT: also to how many users (well, for how many users you're designing for, the usual amount you expect to be playing in a netgame, not the actual cap). That matters too.
Edited by Sik_the_hedgehog, 15 September 2012 - 04:24 PM.
Moderators - Reputation: 3956
Posted 16 September 2012 - 11:54 AM