Making smart-seeming NPCs

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20 comments, last by IADaveMark 11 years, 7 months ago
I've played well over 500 hours of Skyrim, and I don't see anything that makes the NPC AI good or special. They just walk around on schedules and play back pre-recorded lines. It's all marketing speak!

Follower NPC AI is among the worst ever.
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I've played well over 500 hours of Skyrim, and I don't see anything that makes the NPC AI good or special. They just walk around on schedules and play back pre-recorded lines. It's all marketing speak!

Their focus was no on making completely compelling villagers... there were more important things to do on a project of that size.

Speaking of which...

Follower NPC AI is among the worst ever.[/quote]

That is actually a fairly ridiculous statement. dry.png

There is plenty they do very well. The problem is, the better AI gets, the less you notice it precisely because it looks normal.

For example:

Weapon Selection
Points of Interest

Sure, there are things they could have done better... but "worst ever?" Not even remotely.

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

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