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Exporting .x with animation problem


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#1 Anddos   Members   -  Reputation: 265

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Posted 16 September 2012 - 09:56 AM

I have created a door in 3dxmax and gave it 1 animation called "open", i then export it with panda exporter and then play it in dxviewer, it dosent seem to play the animation ??, do i need to set something else in 3dsmax for it to work?
I am starting to think the panda exporter for 3dsmax 2012 is not working for animated models,can anyone confirm this?

Edited by Anddos, 16 September 2012 - 10:54 AM.

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#2 Steve_Segreto   Members   -  Reputation: 826

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Posted 16 September 2012 - 11:01 AM

Can you open the exported X file as a text file and see if there is an Animation section near the bottom?

AnimationSet Anim1 {

Animation AnimBox01 {

{ Box01 }
AnimationKey {
4;
21;
0;16;1.000000,0.00000 ... <snip>

#3 Anddos   Members   -  Reputation: 265

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Posted 16 September 2012 - 12:35 PM

I see the animation data fine
:)

#4 Steve_Segreto   Members   -  Reputation: 826

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Posted 16 September 2012 - 02:18 PM

Can you check the animation data in the X file for validity by eye?

If the ID3DXAnimationController that DXViewer is using can't parse anim data error-free during the Allocation Hierarchy's workflow, it will return an HRESULT, but will likely have completed the parsing of the D3DXMESHFRAME and D3DXMESHCONTAINERS first.

What return code comes from the D3DXLoadMeshHierarchyFromX() call?

#5 Anddos   Members   -  Reputation: 265

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Posted 16 September 2012 - 04:42 PM

hmm i cant this working for a door or window, just animated characters rigged with biped, are doors and windows suppose to have bones? Posted Image
:)




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