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Names of famous game engines using a collision system a priori


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#1 lomateron   Members   -  Reputation: 197

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Posted 16 September 2012 - 09:16 PM

Collision system that checks if there is a collision every frame are the most common so I want to know if there is any famous game that uses the opposite.

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#2 jefferytitan   Members   -  Reputation: 1006

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Posted 16 September 2012 - 09:38 PM

To clarify, what do you mean by not checking every frame? Do you mean systems that predict when the next collision will be and don't check again until then?

#3 lomateron   Members   -  Reputation: 197

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Posted 16 September 2012 - 09:42 PM

yes

#4 apatriarca   Members   -  Reputation: 873

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Posted 17 September 2012 - 05:44 AM

You can do it in simple games, but I doubt it is possible in the most complicated cases. User interaction and complicated forces makes it really hard to predict something.

#5 Inferiarum   Members   -  Reputation: 623

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Posted 18 September 2012 - 02:48 AM

there are physics engines which use continuous collision detection, i.e. the times of contact are calculated. But they still run with a fixed time step. After all the physical quantities can change every frame due to user input.




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