(Processing uses a Java-Like langage)
The thing is that it works by replacing the color of one pixel from the texture on the back by another one when the pointer of the mouse is moved.
So my question is, do you know how I can get all the pixels from a texture and change their colors as I like (and not just a single pixel like in the Pixel Shader) ?
I have initialized and displayed a "ID3D11Texture2D", so I'm wondering if I can get the pixels from this texture...
Edited by Visje, 18 September 2012 - 02:44 AM.