Patents in the games industry?
Members - Reputation: 107
Posted 18 September 2012 - 02:28 PM
You always read about the big patent fights between software/hardware companies like Apple and Samsung. But what about patents in the games industry? What are you able to actually take a patent on here? And if your about to create a hopefully commercially successfull game, could other companies patent actually be a problem? I live in Europe and if im not misstaken its illegal to patent software here, while as in the states its legal.
Also, is there any good threads or articles on this?
Moderators - Reputation: 10160
Posted 18 September 2012 - 05:28 PM
if your about to create a hopefully commercially successfull game, could other companies patent actually be a problem?
Yes, definitely. I don't have any links for you offhand, but it should be easy to google and find a bunch of articles.
Making games fun and getting them done.
Please do not PM me. My email address is easy to find, but note that I do not give private advice.
Crossbones+ - Reputation: 6991
Moderators - Reputation: 31843
Posted 18 September 2012 - 07:49 PM
Patents are controversial in games -- it's generally very bad press to be caught trying to shut down your competitors with lawsuits.
off topic --
I read over Creative Labs patent on "Carmack's reverse" recently, and IANAL, but I found that it's claims were very narrow and easily avoided. e.g. by changing the direction of your z-test, or the order of rendering, you can still do "Carmack's reverse"-style "z-fail" stencil shadows, but in a way that's not covered by the patent's claims.
Crossbones+ - Reputation: 2797
Posted 19 September 2012 - 06:14 AM
Which is also the problem with game patents in that developers and designers are more than capable of finding alternatives solutions rather then paying to licence the patent.
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