Check out my 3D lowpoly models of a Pigeon,
Members - Reputation: 119
Posted 18 September 2012 - 09:54 PM
You can download it at http://3docean.net/i...165563?ref=se5d
Flying pigeon 15 frames loop (226 polygons)
Walking pigeon 310 frames loop (531 polygons)
Members - Reputation: 1672
Posted 19 September 2012 - 11:34 PM
The animation on the flying and the walking and pecking is well posed with some good eye for detail in terms of pigeon movement, my only suggestion would be to play with the timing a bit. The wings should really beat with each flap. Maybe the head movement should be offset from the flap as an overlapping movement to give a bit more of an involuntary look to the neck muscles. With much more subtle tail movement. The timing on the second video just needs longer holds on positions and maybe a very subtle ease out at the end of the head looking around, a pigeons head really snaps in a direction but the hold after is what makes it look so abrupt so creating the subtle ease out should give the look you are hoping to create. It looks like the feet are a textured plain (am I right?), I would take the bone or control object for the feet and scale them to look like the toes relax together a bit during flight. It'll shrink the texture but if its done abruptly in the transition between takeoff and landing the foot should look a bit more natural.
Members - Reputation: 841
Posted 11 October 2012 - 07:53 AM
Also a suggestion - if you want comments of your model (in addition to animation), include some wireframe images.
First technology demo of my game Shinya is out: http://lauris.kaplinski.com/shinya
Khayyam 3D - a freeware poser and scene builder application: http://khayyam.kaplinski.com/
Crossbones+ - Reputation: 3826
Posted 13 October 2012 - 04:55 PM
Take the suggestions if you want, but I say nice!
Edited by 3Ddreamer, 13 October 2012 - 04:56 PM.
Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.
by Clinton, 3Ddreamer