Rcommendation for making a 2D rpg game(The basics)!
Members - Reputation: 121
Posted 19 September 2012 - 05:42 AM
As the toptic says I wan't to start making a small 2D rpg, mostly just for fun and learning. It's not going to be big game, I just want to do the basics.
For now I have experience in ActionScript 3.0 and some Java(Still learning process). I have been thinking about making it in java, so my question is, is it bad to make a 2D rpg in java? Also is it any engines or somthing I should check out. I have tryed Slick2D and lwjgl library, but I don't know if it's the best way to make a 2D rpg, I have also been thinking it should be tilebased.
I appreciate all feeback I can get, or recommendations.
And sorry for not super awesome english!
I am also open for advice like it is better to make such a game in another language and so one. you get my point:)
Crossbones+ - Reputation: 2061
Posted 19 September 2012 - 02:16 PM
2. Learn a library. Either Slick2D or lwjgl would work, just pick one;
3. Try to make something simple like pong or a tetris clone (Despite what you may think both are very hard for a beginner with no tutorials);
4. Experiment. Move on and try to make your own games;
I'm a game programmer and computer science ninja !
Here's my 2D RPG-Ish Platformer Programmed in Python + Pygame, with a Custom Level Editor and Rendering System!
Here's my Custom IDE / Debugger Programmed in Pure Python and Designed from the Ground Up for Programming Education!
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Members - Reputation: 282
Posted 22 September 2012 - 04:29 PM
I can relate to you, as I also thought: let's make a 2d rpg like thing in java. I did a quick scout and found that JGame gives a fast starting point. I'd not recommend it if you want to have a clean engine. But for getting started quickly, there is no match. I used the Dungeons of Hack code as a starting point. There is an applet version if you want to check it out (small) (fullscreen).
Good: you have the code and graphics of this game as a starting point.
Bad: it is not the nicest code. So if you want to learn how to program more than you want to learn how to make a game, I'd stay away for now.