Clinton
Edited by 3Ddreamer, 19 September 2012 - 09:28 PM.
Posted 19 September 2012 - 09:28 PM
Edited by 3Ddreamer, 19 September 2012 - 09:28 PM.
Posted 19 September 2012 - 10:09 PM
Posted 20 September 2012 - 01:41 AM
To follow the path:
look to the master,
follow the master,
walk with the master,
see through the master,
become the master.
Posted 20 September 2012 - 06:05 AM
Microsoft do seem to be trying to kill it off, they've recently split the creators section of their site into phone/indie games sections and in the process broken nearly every single google link to the data there.
That one is plainly just an oversight on Microsoft when they updated the sub-domains for each section, forgetting to handle re-directs properly and SEO integrity possibly going down the tubes as a result. You can still open the Google links, by replacing "forums" with "xboxforums" (if you're looking for Indie games topics). It's still a bit of a pain to do each time, though.
Posted 20 September 2012 - 10:05 AM
If C# is your choice as a language, then you can try Unity3D. Its free and its not going to die soon. If you have a good grasp of C#, then Unity can be a very powerful tool for making games and it also supports many platforms
Posted 20 September 2012 - 10:07 AM
You can actually make 2d games easily with Unity3d too (Battleheart on IOS/Android -- Look it Up).
If C# is your choice as a language, then you can try Unity3D. Its free and its not going to die soon. If you have a good grasp of C#, then Unity can be a very powerful tool for making games and it also supports many platforms
I don´t want to start with Unity3D. I want to start with a 2D game. anything related to 3D is to far away from my actual goal and it would be overwhelming to start with Unity first.
Posted 20 September 2012 - 12:10 PM
Edited by Serapth, 20 September 2012 - 12:11 PM.
Posted 20 September 2012 - 12:23 PM
I personally think monogame is an excellent route forwards at this moment in time. Plus you have a huge number of platforms available: android, iOS, windows, mac, linux. Its easy to port straight between XNA and monogame and vice versa opening up WP7, xbox 360 and windows again. Then in beta you have PS Vita.Whether or not microsoft condones C#/XNA is irrelevant in the long run thanks to mono/monogame.
Posted 20 September 2012 - 12:36 PM
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
Posted 20 September 2012 - 01:19 PM
Edited by Ultrahead, 20 September 2012 - 01:20 PM.
Posted 20 September 2012 - 09:52 PM
Posted 20 September 2012 - 10:07 PM
I will do my best alongside school, job and girlfriendI hope you work hard at it, stay with it, and get nice results!
Edited by Sooker, 20 September 2012 - 10:08 PM.
Posted 21 September 2012 - 04:56 AM
Posted 21 September 2012 - 11:02 AM
The problem was there was a civil war at Microsoft, between Steven Sinofsky and J Allard, and the Steven won. He was in charge of the money printing server division, then took over Windows and is credited with turning the turd ( Vista ) into a gem ( Win7 ), mostly unfairly if we are honest.
Posted 21 September 2012 - 12:45 PM
Bastion has been ported from being an xbox 360 XNA game to standalone windows, mac and linux versions as part of the humble bundle and also to NaCl which means it is playable withing google chrome. It is now available for iOS too running with monogame.Has anyone developed a game using monogame?
I beg to differ. Vista does get too much rep for being awful but it was definately MUCH slower than XP on the same hardware.MS managed to ship 2 OSes in a row able to outperform the older ones on the same hardware while still adding features