Has anyone developed a game using monogame?
Visit the Monogame page to find a list of games: http://monogame.codeplex.com/
Posted 21 September 2012 - 01:08 PM
Has anyone developed a game using monogame?
Posted 21 September 2012 - 02:40 PM
Posted 21 September 2012 - 03:13 PM
Edited by Alpha_ProgDes, 21 September 2012 - 03:14 PM.
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Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
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Posted 22 September 2012 - 02:30 AM
As far as I can tell, the XNA team at MS is skeletal at best. All of the visible major devs have moved on to other projects and there's no evidence that the current work is anything but minor maintenance (get it running on WP8 type stuff). As far as I'm concerned, that leaves XNA firmly in the "gasping for breath" column. MS appears to believe that there is simply no value in developing an API for .NET and DX to interact properly. It's slightly amusing to think that it might be my fault. EIther way, SlimDX/SharpDX should do very well for most, depending on the exact tech requirements.
Posted 22 September 2012 - 02:53 AM
Posted 22 September 2012 - 01:37 PM
Almost all of the existing codebase would need changing. Certainly a large portion of it.Why is it so hard for microsoft to update the XNA framework to directX 11?.
I personally think so.Does anyone think xbox 720 will have a framework just like XNA to go along with it?
Posted 22 September 2012 - 03:13 PM
Posted 23 September 2012 - 05:30 AM
Well now he can be a massive C# / Monogame / Windows fan instead. And there is no official statement on microsoft killing XNA. With .net 4.5, win metro and sooner or later a next gen xbox they might kill it off or they might just revamp it.He's a massive C# / XNA / Windows
Posted 23 September 2012 - 06:30 AM
Posted 23 September 2012 - 09:21 AM
Beginner in Game Development? Read here.
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts ![]()
Posted 23 September 2012 - 09:36 AM
Monogame consumes SharpDX libraries, which supports DX11.1 and lower.
But if XNA is killed off officially, will Monogame adapt its XNA to DX10 and beyond?
Posted 23 September 2012 - 11:47 AM
Posted 23 September 2012 - 04:42 PM
Posted 23 September 2012 - 04:51 PM
especially if it's build solely by one company and their marketing department.
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Standards are the way to keep your freedom of choosing what and how you want to develop.