That's pretty self-explanatory, no? XBLIG is on XBox Live. Since the platform and OS isn't changing, XNA is still perfectly viable (and your only option anyway, I believe)what about those whose focus is XBLIG?
#83 Members - Reputation: 551
Posted 25 September 2012 - 12:37 PM
It's this part that I wasn't 100% on. Thanks.
For professionals there is the XDK (XBox Development Kit). But the license costs $$$ and Microsoft is selective in who is able to obtain it. If you had a good enough game concept, some money and know what you're doing it could be an option.
CEO & Lead Developer at ATCWARE™
"Project X-1"; a 100% managed, platform-agnostic game & simulation engine
Please visit our new forums and help us test them and break the ice!
___________________________________________________________________________________
#85 Members - Reputation: 752
Posted 27 September 2012 - 08:09 PM
If this post was helpful and/or constructive please give rep.
SFML2.0 Download http://www.sfml-dev.org/download.php
SFML2.0 Tutorials http://www.sfml-dev.org/tutorials/2.0/
#87 Members - Reputation: 296
Posted 27 September 2012 - 10:06 PM
But with the samples and the tutorials wich are there you can make a 2D game without big problems.
I´m Staying at SharpDX
Thanks for your help
#89 Crossbones+ - Reputation: 1243
Posted 28 September 2012 - 06:36 AM
This license however also comes with a full version of VS2010 Professional per devkit so for a company you actually save a bit as a license for VS isn't cheap either.Talking a lot of money, not $10000 or something (a large enough amount on its own), multiply that by 10, maybe even 50 or even more....
some money
#90 Members - Reputation: 296
Posted 08 October 2012 - 03:32 AM
#96 Members - Reputation: 1683
Posted 08 October 2012 - 12:13 PM
Then yes.
Don't hop around just to find the best possible API. Rethinking your language/API choice is something to do after completing a project and before starting a new one. There's no reason you should have to abandon using SharpDX (or "your API of choice" to be more generic) mid-stream.
Do note that SharpDX, being a c# wrapper around DirectX, is still fairly low-level. The SharpDX Toolkit is coming soon which will behave much more like XNA did (giving a high-level interface to the library), but until that's released, you're doing a lot of the groundwork yourself for rendering. You've basically just got c#-friendly handles to the native DirectX functions, but no framework to speak of (something the Toolkit will do and XNA already did for you). Which is why you're writing a framework when you follow those Rastertek tutorials.I will try a pong next, but I feel like I spend 80% to graphic initialization and handling then the actual game
Edited by BCullis, 08 October 2012 - 12:18 PM.
#97 Members - Reputation: 296
Posted 08 October 2012 - 01:24 PM
Where does the CollisionCheck executes and all these game design things
That Is my Game Design for now:
Pong-Ball Class:
[source lang="csharp"]using SharpDX;namespace PongGame{ class Ball { private Vector2 position { get; set; } private Vector2 direction { get; set; } public void Move() { // To-Do: Movement if (!CollisionCheck()) { direction = CalculateNewDirection(); } } private bool CollisionCheck() { // To-Do: Collision Check (Collusion Class?) return false; } private Vector2 CalculateNewDirection() { // To-Do: Calculate new Direction return new Vector2(); } }}[/source]
Pong-Bar Class:
[source lang="csharp"]namespace PongGame{ class Pong { private float top { get; set; } private float bot { get; set; } public void MoveUp(float distance) { this.top -= distance; } public void MoveDown(float distance) { this.bot += distance; } }}[/source]
#98 Members - Reputation: 1474
Posted 08 October 2012 - 01:52 PM
Down the road, that will be something to tackle. Right now you just need to sharpen your basic programming skills with some more simple games, 2D now and 3D later. Meanwhile, soak all this experience as you learn terminology, functions, calls, and so forth.
Clinton
#99 Crossbones+ - Reputation: 3420
Posted 13 October 2012 - 01:03 PM
Actually I would do Asteroids and/or Breakout* before Pac-Man. But that's just me.I will finish it, thats for sure, but I don´t know about my next step?
*Arkanoid was Breakout but advanced.
Edited by Alpha_ProgDes, 13 October 2012 - 01:07 PM.
Beginner in Game Development? Read here.
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts ![]()
#100 Crossbones+ - Reputation: 3420
Posted 13 October 2012 - 01:09 PM
So now there will be ANX and SharpDX Toolkit? Both XNA replacements. Correct?The SharpDX Toolkit is coming soon which will behave much more like XNA did (giving a high-level interface to the library),
Beginner in Game Development? Read here.
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts ![]()






