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Today's xkcd: Click and Drag


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#1 Cornstalks   Crossbones+   -  Reputation: 6994

Posted 19 September 2012 - 01:55 PM

Ok guys (and gals): this is so awesome I had to make sure each of you see it.

So yeah. What have you found? I'm currently lost in the mine. I did find the fish and water in the cave though... so much to explore...
[ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

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#2 FLeBlanc   Crossbones+   -  Reputation: 3109

Posted 19 September 2012 - 02:19 PM

That's kind of badass. I found the first level of Super Mario Brothers.

#3 Bacterius   Crossbones+   -  Reputation: 8885

Posted 19 September 2012 - 02:39 PM

Ok guys (and gals): this is so awesome I had to make sure each of you see it.

So yeah. What have you found? I'm currently lost in the mine. I did find the fish and water in the cave though... so much to explore...

I found the two-mile gap and scrolled across it for ten minutes like a moron Posted Image

The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.

 

- Pessimal Algorithms and Simplexity Analysis


#4 AltarofScience   Members   -  Reputation: 934

Posted 19 September 2012 - 05:01 PM

I got all the way to the right side where the balloon dude wonders where he will float next. Debating whether to go left.

#5 slicer4ever   Crossbones+   -  Reputation: 3888

Posted 19 September 2012 - 06:00 PM

this is incredibly epic, i can't imagine how long he's been working on this.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

#6 kseh   Crossbones+   -  Reputation: 2076

Posted 19 September 2012 - 07:51 PM

Found some kind of squid floating in the sky like the ones in the sea. Some tree with a guy sitting under it in the mine. A flock of birds just high enough off the ground to miss it if you're following the horizon.

As cool as those things were, I couldn't help but thing the flowers in the grass were a really cool little detail most people would gloss over.

#7 Cornstalks   Crossbones+   -  Reputation: 6994

Posted 19 September 2012 - 07:54 PM

As cool as those things were, I couldn't help but thing the flowers in the grass were a really cool little detail most people would gloss over.

I was actually thinking this. The grass (and terrain and even the waves) are all of great quality. It's one thing to add cool hidden things over a 10km map, but it's another thing to detail the mundane things too.
[ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

#8 jefferytitan   Crossbones+   -  Reputation: 2127

Posted 19 September 2012 - 08:14 PM

Damn..... like... damn.... How often does a web page give you instructions (click and drag) which are for real and cool?

#9 Shippou   Members   -  Reputation: 1528

Posted 19 September 2012 - 08:25 PM

I found the Oregon Trail reference Posted Image

 Reactions To Technologies:
1. Anything that is in the world when you’re born is normal and ordinary and is just a natural part of the way the world works.
2. Anything that's invented between when you’re fifteen and thirty-five is new and exciting and revolutionary and you can probably get a career in it.
3. Anything invented after you're thirty-five is against the natural order of things.

- Douglas Adams 2002


 


#10 Bacterius   Crossbones+   -  Reputation: 8885

Posted 19 September 2012 - 08:40 PM

Slight spoiler ahead:
Spoiler

The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.

 

- Pessimal Algorithms and Simplexity Analysis


#11 AltarofScience   Members   -  Reputation: 934

Posted 19 September 2012 - 11:43 PM

I hit the edge of the right side and couldn't go further. And there was the balloon guy indicating the end. Are you sure it looped?

#12 Bacterius   Crossbones+   -  Reputation: 8885

Posted 20 September 2012 - 12:00 AM

Yeah, unless my memory is failing me: yesterday I headed right until I reached the rocket launch site, then today went to the left and found the launch site again. I do not recall any such balloon guy - although I was referred to the comic yesterday at xkcd-map.rent-a-geek.de (do not visit if you want to keep the click & drag feel) instead of xkcd.com, maybe that one loops and I missed the balloon guy.

EDIT: yeah... it loops and I didn't get the balloon guy's hint - I thought the huge pit was part of the map LOL I am so stupid. Ignore me Posted Image

Spoiler

Edited by Bacterius, 20 September 2012 - 12:10 AM.

The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.

 

- Pessimal Algorithms and Simplexity Analysis


#13 MrDaaark   Members   -  Reputation: 3555

Posted 20 September 2012 - 12:13 AM

That was awesome.

#14 Servant of the Lord   Crossbones+   -  Reputation: 19572

Posted 20 September 2012 - 12:22 AM

This really needs Google-maps style "Link to this location", I'm lost in the caves. Now hold on, I'm going to throw you a death postponer.

[Edit:] Found the Nautilus, I think.

Edited by Servant of the Lord, 20 September 2012 - 12:36 AM.

It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
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#15 d000hg   Members   -  Reputation: 752

Posted 20 September 2012 - 04:02 AM

Very cool but the UI sucks ;) Needs keyboard input.

Am I the only one sure there are tons of hidden things up in the sky (like the squid but like 100m up)?

A way to see the whole think on one zoomed out image would rock.

What's the tech used, anything clever?

#16 slicer4ever   Crossbones+   -  Reputation: 3888

Posted 20 September 2012 - 04:43 AM

I was thinking it'd be cool to create a small game out of this, basically plop a small stickman into the canvas, and use the black pixels for collision, and give him some type of balloon to float, and it'd be pretty awesome to explore.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

#17 brx   Members   -  Reputation: 720

Posted 20 September 2012 - 04:48 AM

A way to see the whole think on one zoomed out image would rock.

The link provided by Bacterius allows that: http://xkcd-map.rent-a-geek.de

#18 d000hg   Members   -  Reputation: 752

Posted 20 September 2012 - 11:40 AM

Awesome, I'd missed that. If anything seeing it that way is more impressive... I totally missed the underground part.


As for games, well it could make a Worms level, or a really MASSIVE StickSoldiers map (one for the old-timers)

#19 Servant of the Lord   Crossbones+   -  Reputation: 19572

Posted 20 September 2012 - 12:10 PM

Anyone else find the raptors?
(Farthest left, between the last stick figures and the radar dish [link to location])

What's the tech used, anything clever?

Javascript, with the image broken into chunks. It streams the images in as you move, which is why the page loaded so surprisingly quickly.
The comic image (with a hole in it) is layed over the javascript'd area nicely.

It is clever design-wise how he made it seem like a completely ordinary comic (and the page loaded as fast as a normal comic), so you have no clue until you read the tooltip and try dragging, not knowing what to expect.

Edited by Servant of the Lord, 20 September 2012 - 12:14 PM.

It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal

[Fly with me on Twitter] [Google+] [My broken website]

[Need web hosting? I personally like A Small Orange]


#20 FoxBox   Members   -  Reputation: 172

Posted 20 September 2012 - 12:58 PM

Found a miner being chased by a creeper... somewhere. So many cool things in this map




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