Trying to comprehend OpenGL

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11 comments, last by Koehler 11 years, 6 months ago
Run your program through gDEBugger. It will show you when you are using any kind of deprecated functions or macros.
Remember, functions are not the only things that can be deprecated, and gDEBugger is probably the best way to make sure you are not using anything that is.


L. Spiro

I restore Nintendo 64 video-game OST’s into HD! https://www.youtube.com/channel/UCCtX_wedtZ5BoyQBXEhnVZw/playlists?view=1&sort=lad&flow=grid

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Clinton

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.

by Clinton, 3Ddreamer

L.Spiro has the right of it. A preemptive option is to check the SDK docs at opengl.org. The 3.3 and 4.2 manuals no longer include listings for functions that have been removed from the standard, so a good rule of thumb for core functionality is "if it's not in the SDK, it's probably no longer needed".

Extensions are a whole different can of worms.

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