Run your program through gDEBugger. It will show you when you are using any kind of deprecated functions or macros.
Remember, functions are not the only things that can be deprecated, and gDEBugger is probably the best way to make sure you are not using anything that is.
L. Spiro
Trying to comprehend OpenGL
L.Spiro has the right of it. A preemptive option is to check the SDK docs at opengl.org. The 3.3 and 4.2 manuals no longer include listings for functions that have been removed from the standard, so a good rule of thumb for core functionality is "if it's not in the SDK, it's probably no longer needed".
Extensions are a whole different can of worms.
Extensions are a whole different can of worms.
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