Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Torque 3D Now Available on GitHub


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
14 replies to this topic

#1 DaveMB   Members   -  Reputation: 178

Posted 20 September 2012 - 05:42 PM

We have released Torque 3D under the MIT license on GitHub. We announced our intentions a little while ago, but now the repository is available to everyone. We had to do some final checking on some of the proprietary code before release. And now it is out the door!

Information about the repo and our community charter:
http://www.garagegames.com/community/blogs/view/21886

The GitHub repo location:
https://github.com/GarageGames/Torque3D

We would love to hear any feedback that you have!
I work for GarageGames, home of the award winning line of Torque engines and a community of more than 150,000 independent game developers. Learn more about us at garagegames.com.

Sponsor:

#2 Arthur Souza   Members   -  Reputation: 1419

Posted 20 September 2012 - 05:54 PM

Awesome!

A.

Lotus - Action RPG In development http://www.gamedev.n...die-rpg-engine/ |
Personal blog In Portuguese: lotuzgames.wordpress.com |


#3 Dwarf King   Crossbones+   -  Reputation: 1918

Posted 20 September 2012 - 06:36 PM

Downloaded and I am currently playing around with it. Seems very much like the former commercial version I have. This is really great Posted Image

Edited by Dwarf King, 20 September 2012 - 06:50 PM.

"The only thing that interferes with my learning is my education"

Albert Einstein

"It is a miracle that curiosity survives formal education"

Albert Einstein

 


#4 shadowisadog   Crossbones+   -  Reputation: 2563

Posted 20 September 2012 - 06:41 PM

Very nice, thank you!

#5 derda4   Banned   -  Reputation: 147

Posted 21 September 2012 - 01:58 AM

Great, hope for a Linux guy to jump in, so I could use it soon.

#6 eugene2k   Members   -  Reputation: 237

Posted 21 September 2012 - 04:47 AM

The sources seem to at least have some code for running on Linux. Maybe it already works. Have you tried compiling it?

#7 eugene2k   Members   -  Reputation: 237

Posted 21 September 2012 - 04:54 AM

Ah, seems like there's no x11 code. Ok.

#8 derda4   Banned   -  Reputation: 147

Posted 21 September 2012 - 06:29 AM

Downloading right now. Saw some QT hence hopefully it might be not to complicated.

#9 eugene2k   Members   -  Reputation: 237

Posted 21 September 2012 - 06:51 AM

I guess I'm going to check it out of github later and look at it closer. X11 code is present, though I'm having trouble finding the build system. Looks like it really is just source code :)

#10 Josh Vega   Crossbones+   -  Reputation: 1207

Posted 21 September 2012 - 10:19 AM

We have released Torque 3D under the MIT license on GitHub.


Awesome, Thanks!!
Some favourite quotes:
Spoiler

#11 kd7tck   Members   -  Reputation: 719

Posted 21 September 2012 - 02:46 PM

The sources seem to at least have some code for running on Linux. Maybe it already works. Have you tried compiling it?


The code you speak of is for the compiled game itself, not the torque3d ide.

#12 eugene2k   Members   -  Reputation: 237

Posted 22 September 2012 - 02:41 AM

Well, considering the ide is qt-based it's probably not that hard to port it to Linux.

Edit: Actually, is the ide even in the repository? I've yet to find it if it is.

Edited by eugene2k, 22 September 2012 - 03:24 AM.


#13 Dwarf King   Crossbones+   -  Reputation: 1918

Posted 22 September 2012 - 08:24 AM

Well, considering the ide is qt-based it's probably not that hard to port it to Linux.

Edit: Actually, is the ide even in the repository? I've yet to find it if it is.


When you ask for the IDE do you then mean the environment to script in? In that case you will need Torsion, codeweaver or notepad++, or something like it(hence not a part of Torque). If you mean IDE for the source codes then it is Visual Studio 2010 or similar for other systems than windows(hence also a third part software).

If you mean the source code IDE for the world editor(like the GUI system), then it should be under engine-source-gui as far as I remember.

The toolbox seems to be in closed qt.dll files(if I am not mistaken). Also under the file called engine you can find all the codes for pretty much everything(including gui).

Sorry if I am a little unclear here but I do not really understand what you want to find(which IDE do you want to find?).

Best,

Update: I found this link, perhaps that clears things up: http://garagegames.com/community/forums/viewthread/131742

Edited by Dwarf King, 22 September 2012 - 01:20 PM.

"The only thing that interferes with my learning is my education"

Albert Einstein

"It is a miracle that curiosity survives formal education"

Albert Einstein

 


#14 jburch   Members   -  Reputation: 135

Posted 23 September 2012 - 10:20 PM

The MMO Kit for Torque has released the T3D version of the kit for download as well,

http://www.mmoworkshop.com/trac/mom/phpbb

#15 GameEngineer101   Members   -  Reputation: 102

Posted 05 October 2012 - 08:51 AM

Thanks dude!!!
I'm sure it will revolutionize all games engines projects from now on.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS