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Posted 21 September 2012 - 02:50 AM
Posted 21 September 2012 - 06:23 AM
Posted 21 September 2012 - 04:05 PM
Posted 22 September 2012 - 01:54 AM
First of all, I'm using direct3d9. My video card does not support DX11 ;).
Lets talk about 4 core CPU on D3D11.
My plan was actually to start with a scene graph and turn it in BSP tree, or something like this.
IMO abstracted scene graphs are not practical. It is much more easy to have multiple typed object spatial trees.